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[E337]Evolution Of Video Games
by Stanislaw Pena, Sta
Console games took something of a back seat to personal computers when the Apple II came out, and later the higher priced IBM PC. Both machines had considerably more RAM and could deliver greater performance than the console games of their time period, and it wouldn't be until the early '90s that the performance crown would go back to console gaming.

Where games used to differentiate on graphics and hardware, they now have to differentiate on playability and network capability, the total user experience. Video game consoles like the Wii have shown that game play still matters more than the hottest graphics capabilities, though those matter as well.

The last major advance in computer gaming came from the rise of the Internet. While networked games date back to the first person shooter, where players would lug their PCs around and set up Local Area Networks to play with each other, the widespread rise of the Internet, and the rollout of broadband access in college dorms allowed these games to get more immersive and interactive. Eventually, this lead to EverQuest, the first Massively Multiplayer Online game; this genre up-ended the games marketing business, as it turned games into a subscription service, and allowed communities of hundreds of gamers to get together to play online.

From a game publisher's experience, what this meant was that instead of releasing a game that would hit the market, and go through a 9 to 18 month product cycle, the games could be generate a constant revenue stream every month, in return for constant development, expansion and patch upgrades. Given the complexities of developing games,3-d game worlds, and the like, this was a way to keep game publishers and game development studios afloat.

From the gamer's perspective, the development into massive multiplayer online games meant whole new vistas were opening. No longer was it just random death matches, or solo play, but an opportunity for the computer game to become a social outlet. You gamed online to hang out with your friends, whether they were in the same city as you (or even your roommate) or if they were around the world from you.
and emphasized team building and socialization.

These two trends combine nicely the subscription model means the games get revised over time, and expanded on, keeping the publishers and developers in business (though there are notable exceptions, and bumps in the history Ultima Online being a good example of a game that made the transition, found its niche and foundered later). From the player's perspective, more and more players are spending their entertainment time online, whether or not there's an actual game involved.

If you go to any MMO game, from World of Warcraft to EVE Online, you'll discover a set of players who go there mostly to explore, show off new costume pieces to each other, and hang out. Indeed, the current hottest trend in online gaming is Second Life, and it has very little actual game play at all. No quests, no leveling up, no explore, expand, exploit, exterminate options it just gives you the chance to make your own 3-D animated avatar and hang out with other people online, building real estate that gets sold virtually and can be converted back into real money. Second Life has become such a phenomenon that manufacturers like Sony and Toyota are looking at it as a major marketing venue for product placement and advertisement!

The evolution of online entertainment is moving away from hardcore geeks and gamers and more towards people just wanting the equivalent of going to a bar online.

I used to be an arcade nut. I spent most of my time in the local video games hot spots to play the latest fighting, shooting, and racing games. I would also frequent the video game stores at the mall with my friends. We would compete against each other in popular arcade games like Street Fighter II and Mortal Kombat. Video games were a teenager's favorite pastime back in the early 90's. I must have spent a fortune in quarters in those video games machine.

It's almost the same when I would tell customers how much they had spent on video rentals so far. I always find this quite amusing. The customers' first reaction would usually be a wince; then they would snicker at the ridiculousness of it all, but finally most of them went home ticked off. I think some of them wanted to have their money back. That's just the way people are. What they don't know won't hurt them. Well, most of the time anyway. Nevertheless, when it comes to arcade and video games systems, millions of people were hooked long ago. The only significance nowadays is that modern video games systems for homes have become more advanced and sophisticated.

Arcades nowadays are not as popular as it was during my time. Most kid's these days are investing in video games system of their own. Systems like Game Cube, Playstation 2, and Xbox are very popular. Why would kids go to local arcades and to spend their money on video games, when they can simply receive a system of their own during their birthday or at Christmas? Modern personal video games are not very expensive and most kids can own portable versions like the Gameboy Advance Sp. The advancement in gaming makes personal video games more fun and exciting.

Video games during my childhood and teenage years seem prehistoric when compared to contemporary video games systems. The first system I owned when I was in elementary school was an Atari. Then later down the road, video games systems evolved into Nintendo. These games are obsolete in comparison to modern systems, but they represent the evolution of video games into their present status. This evolution will only continue and you can expect more exciting developments to video games systems. Hop online and discover the latest games, models, and accessories.

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Both Stanislaw Pena & Morgan Hamilton are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.

Stanislaw Pena has sinced written about articles on various topics from Psychic Readings, Video Games and Parenting. Stanislaw Pena, Successful Entrepreneur. It wasn't too long ago when he joined the online Home Based Business Community. Holds Marketing degree. His favorite thing to do is looking for more profitable businesses and sharing them with people.For more infor. Stanislaw Pena's top article generates over 2400 views. to your Favourites.

Morgan Hamilton has sinced written about articles on various topics from Credit Cards, Women and Guided Meditation. . Morgan Hamilton's top article generates over 201000 views. to your Favourites.
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