eg: UK or Brides UK or Classical Art or Buy Music or Spirituality
 
eg: UK or Brides UK or Classical Art or Buy Music or Spirituality
 

Your Online Guide » Guide to Technology » Guide to The Internet

[F388]Flash Games And Videos
by Chris Channing, Chr
Anyone familiar with the history of Macromedia Flash will tell you that it started out ugly. The animations and games that came as a result of the 1990's were crude and basic in design. Over the years the product has evolved- even to the point where higher education is teaching the platform to students. But is learning the platform worth it- and what can students expect from the experience?

Current Education Standards

Quite a few different degrees require students take some kind of interest in Macromedia Flash. Web designers use the popular platform for designing rich websites- while graphical arts students and programmers use the platform for making animations for Flash games.

Flash game developers and regular video game developers are fairly different in design- meaning not every video game developer will want to give their hand at developing a flash game. However, employers are starting to put more weight into Flash development, as production times are generally smaller- although Flash is generally limited as compared to other video game development platforms.

There are, however, several Flash game developers who have made six-figure incomes from their flash games. It is a tough market to crack sometimes, as most users are only looking to kill a little time to cure boredom. Once the market is cracked- Flash game developers can enjoy a large success quite unlike some regular video game developers.

Flash is now being considered as an "entry point" into several different industries. This includes web design, programming, and graphical arts. It offers students to learn the platform with relative ease- meaning it should be the first choice for students who aren't sure which platform they wish to expand on in the future.

Flash Games- A Look At What Is To Come

Flash games continue to push the standards each day. Whereas a fully 3D game was impossible just years ago, there have been impressive demo engines that show complete support for 3D operation. While it is unlikely that flash game developers will move primarily onto 3D game development any time soon, it is surely a sign of things to come.

Each day brings more interactivity when it comes to Flash games and the user experience. Making use of a webcam is becoming popular among Flash game developers- who can let users interact with objects in games they create.

Equally exciting is the microphone. This device may be used to issue commands to squad members, control objects, and do a plethora of other things Flash game developers might program in their games.

Closing Comments on Flash Games

It has been a truly exciting history for Macromedia Flash. One can only hope that as Flash continues to evolve, so to does the interest educators and students have in the platform. For without the inspired Flash developers who diligently learn the language- we wouldn't have ways to kill boredom over the Internet.

When it comes to online Flash games, or any games for that matter, you have to understand your audience. What's enjoyable to a 12 year old girl might be different from what's appealing to a 32 year old male. I have been involved with the creation of a Flash games website where the visitors are mostly male between 20 and 35. Apparently a lot of these visitors play while at work. With this audience, I've found that often the simplest games are the most popular.

I have to admit that I wasn't initially thinking about the website visitors. Some of the games on that website are action games with pretty sophisticated game play (for a Flash game, at least). They are similar in graphics and game play to the old Nintendo games I used to play. I was impressed when I first saw them. I thought for sure they would be the most popular games on the site.

I should have noticed right away that, while I thought these games were cool, I didn't want to take the time to learn how to play them. Some of them involved tutorial levels to show you how to do everything, and this was a little more commitment than I wanted.

It later occurred to me that my website visitors may be just like me in that regard. Many of them are playing at work, or in between other tasks at home. They don't want to get really involved with a game. It's just a way to take a quick break.

With this in mind, the key factors in the most popular games on this site seem to be:

1. Simplicity

The game should be simple to play, and it should only take a few moments to learn how to play it. If the learning curve takes more than a minute, it's too much commitment.

2. Instant Feedback

The games that rise to the top are games where you get instant feedback. For example, one of the most popular games involves throwing a piece of paper into a trash can. Yes, it sounds mindlessly simple, but there is a certain satisfaction to seeing that paper go into the basket. You know right away that you are successful when it goes in.

3. You can always do better

The game should challenge the player to always do better than the last time. In the throwing paper game, it keeps track of how many consecutive times you've thrown the paper into the basket. It leaves you always wanting to beat your last high score. If you reach a level of completion where you can't get a higher score, there's not much incentive to play the game any more.

These are the factors for success that I have observed in the Flash games site that I've been involved with. The case may be very different with another type of game site. Hardcore gamers will probably want more challenge and complexity, so that the game does not become dull after hours of game play. In the end, it all revolves around understanding your visitors.

Article Source : Pg. 65

About Author
Both Chris Channing & John Sampson are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.

Chris Channing has sinced written about articles on various topics from Flirting Tips, Finances and Credit Cards. Get your fix of - play now!. Chris Channing's top article generates over 1830000 views. to your Favourites.

John Sampson has sinced written about articles on various topics from The Internet, About Branding and Family. See the for yourself. Play this and other online Flash games at. John Sampson's top article generates over 720 views. to your Favourites.
EditorialToday Guide to Technology has 3 sub sections. Such as Technology, Increase Adsense Revenue and Information & Technology. With over 20,000 authors and writers, we are a well known online resource and editorial services site in United Kingdom, Canada & America . Here, we cover all the major topics from self help guide to A Guide to Business, Guide to Finance, Ideas for Marketing, Legal Guide, Lettre De Motivation, Guide to Insurance, Guide to Health, Guide to Medical, Military Service, Guide to Women, Pet Guide, Politics and Policy , Guide to Technology, The Travel Guide, Information on Cars, Entertainment Guide, Family Guide to, Hobbies and Interests, Quality Home Improvement, Arts & Humanities and many more.
About Editorial Today | Contact Us | Terms of Use | Submit an Article | Our Authors