It may seem difficult to determine which of the World of Warcraft professions is right for you. The types of items that you will be creating with your World of Warcraft professions and how useful they will be for your character class are the main things that you need to keep in mind when you are making your choices.
Another thing to consider is whether or not you are concerned with making large sums of gold or if you are only interested in being able to make useful items for your character.
There are many options depending on what you want to get out of your World of Warcraft professions. The following is a brief clarification of the benefits each profession has to offer as they relate to the different WoW character classes.
In general, Enchanting and Engineering are excellent options that can work well with any of the character classes. If you are a Paladin or Warrior, Blacksmithing is a good choice, while Tailoring is an excellent match for Priests and Mages.
Engineering is a fantastic profession to choose if you want your WoW character to have above average equipment. This is a particularly good advantage to have once you are in the later levels of World of Warcraft.
This profession will by no means make you a ton of gold. In the beginning, it can actually be more expensive. Don't be fooled though, because the benefits of Engineering can far outweigh the cost. To some, the ability to easily have the useful equipment that this profession produces is practically priceless. If your character is a Paladin, Engineering can provide you with ranged attacks.
Mining is a necessary supplementary profession if you don't want to be shelling out precious gold for all the ore that is required for Engineering.
Enchanting is considered by many to be difficult and only particularly useful in the higher levels of WoW. In spite of this, it is still one of the most excellent World of Warcraft professions.
Tailoring and Leatherworking, on the other hand, are regarded by many as being the most simple of the World of Warcraft professions.
Tailoring, quite simply put, is the fabrication of bags and cloth armor. This involves creating the types of items that are made from the start of the game and used on into the higher levels of World of Warcraft. Leatherworking is a great profession for the classes like Druid and Hunter because they wear leather.
Because certain other WoW classes evolve to use mail armor as they reach the higher levels, for them the need for Leatherworking becomes increasingly unnecessary. Skinning is the obvious matching profession for Leatherworking.
Alchemy is the art of making potions from herbs and that makes Herbalism the perfect matching World of Warcraft profession.
Many of the potions that are created through Alchemy are used for restoring health and mana during a fight. This makes Alchemy the perfect choice for classes like Healer and Mage who tend to run low on these things.
Secondary professions are also something to consider and there are many to choose from. You should always examine the relevance of each of these secondary professions and how they can benefit the specific class of your character.
Another thing to keep in mind is that, even though you are limited to only two primary professions, there is no limit to the number of secondary professions you can learn. In fact, you can learn them all if that is your wish.
There are also WoW walkthroughs that can give you more detailed information about which World of Warcraft professions are best for each of the character classes.
They can also teach you how to utilize them to increase your World of Warcraft gold earnings. There are many choices and with a massive game like World of Warcraft it is never a bad idea to look for help if you feel you can use it.
These dungeons usually contains the best rewards available in the game, however you must work hard for them. Most bosses have a hard tactic to master, and requires a lot of time to practice on. Therefore, pick up groups extremely rarely succeed in these dungeons. The best thing a person should do to be a part of these dungeons is to find a raiding guild.
Guild
A guild is a group of people, much like a clan, fighting together for the same goal. When raiding with your guild, you have the advantage of not replacing too many people from one raid to the other, making it easier to eventually succeed with taking down a boss. Most active raiding guilds have a website or a forum where you can contact them.
It is also here you apply to join the guild. Some people might think this is a game, not some job. I will tell you why you should send an application and why you should send a detailed one.
Successful raids depend on focused, skilled and smart players. When raiding, a single error or mistake might kill all of your team mates and lead to failure. That is why they want to know who you are, how experienced, skilled and smart you are, by asking for a detailed application.
If you want to get a guild, write a good, detailed application where you brag about yourself and your experience, but do not lie. It will eventually backfire at you. The first impression of the application says a lot about who you are. It reveals if youve thrown together an application in a few minutes, or really worked with it. Do not fail on the application part!
If your application has been accepted, most guilds have a trial period over a few weeks. It is important to be involved in whats happening and play good.
Ask questions if youre unsure about what to do on a boss, remember to tell guild members thanks if they provide you with information, even though you already know it. Be active in discussions, but dont overdo it.
Loot
All guilds have different systems on how to do it, but it is mostly a DKP (Dragon Kill Points) system. You get guild currency (DKP) after attending a raid or taking down a boss (note, this might vary from guild to guild.) which you can use to buy items.
Other means of loot distributing are rolling, guild leaders decide who gets the item or a mix of either. No matter what it is, you should look into your guild loot distributing system so there will be no extra time used on that when youre actually raiding.
Dungeons
There are several raid dungeons in the game at the moment, but some are outdated and not worth going into. I will list them by difficulty level.
- Zul Gurub: This dungeon has a nice jungle-theme. It is made for 20 people at level 60. It is a pre-expansion instance, and not worth going into.
- Molten Core: In this dungeon you are inside a mountain, fighting Ragnaros the Firelord minions and finally Ragnaros himself. It is made for 40 people at level 60. It is a pre-expansion instance, and not worth checking out.
- Onyxis Lair: The home of Onyxia. It is made for 40 people at level 60. It is a pre-expansion instance, and not worth checking out.
- Blackwing Lair: This dungeon is the home of Blackrocks leader, Nefarian, who also is the last boss. It is made for 40 people at level 60. It is a pre-expansion instance, and not worth checking out.
- Ahn Qiraj: These dungeons are filled with ancient creatures. There are two dungeons, one for 20 people and one for 40 people. The one for 40 people is definitely the hardest. It is a pre-expansion instance, and most likely not worth checking out.
- Naxxramas: This dungeon is the home of Kel Thuzad, the leader of the scourge, making this a dungeon filled with undeads. It is made for 40 people at level 60. It was the last pre-expansion instance, so it might be worth checking out.
- Karazhan: This is the first dungeon in the expansion. It is made for 10 people at level 70. There are some quests you must do in here to get to further instances, so you should complete it.
- Gruuls Lair: This dungeon is relatively easy with only two bosses. The second boss in this instance is needed for a quest to advance into harder raid dungeons, so you must check this place out. It is made for 25 people at level 70.
- Magtheridons Lair: The home of Magtheridon. You need to defeat him to advance futher in raiding. It is made for 25 people at level 70.
- Serpentshrine Cavern: The home of Lady Vashj. You need to defeat her to advance further in raiding. It is made for 25 people at level 70.
- The Eye: This dungeon is needed to advance further in raiding. It is made for 25 people at level 70.
- Battle of Mount Hyjal: Go back in time to the battle at the world tree. It is made for 25 people at level 70.
- Black Temple: Face Illidans army and eventually Illidan himself. It is made for 25 people at level 70.
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