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[C1294]Cross Platform Mobile Development
by Andrew Karasev, And

The history of software application development indicates that global trends to unification might be reversed in the future. If you take a look at C programming language, intended as cross platform solution (which resolves graphical interface cross platform migration). Later on java was invented to encapsulate the application within java virtual machine, and at the same time we see thin client conception development, which can not be done in C, due to the nature of the internet browser. So, inevitably – large corporation, where system life cycle should last at least a decade, should consider multiple platform adoption: Unix, Microsoft, Linux, MS SQL Server, Oracle, DB2, Lotus Notes/Domino, Microsoft Exchange, etc.

• Microsoft Business Solutions products integration. Project Green will lead to Microsoft suites: Microsoft Financials, Microsoft Distribution/Supply Chain Management, Microsoft Human Resources. The interesting part is – which product will be the base for the specific suite. At this point we don't know the answer

• Customization Tool evolution. If we look back to the history of Microsoft Great Plains – Great Plains Dynamics/eEnterprise – it had native programming language / IDE Great Plains Dexterity. Today – Dexterity is concurring with such customization and integration tools as eConnect – the set of stored procedures, this is definitely the trend emphasizing SQL coding and developing

• Cross Platform ODBC/JDBC calls. If we look at MS SQL Server or Oracle Transparent Gateways and Generic Connectivity – we will see that Database tools support cross platform heterogeneous SQL requests and updates. The proof of the co-existence trend – isn't it?

• Java versus C#. The appearance of C# confirmed the fact, that pure Java conception with its virtual machine and isolation doesn't satisfy Microsoft .Net development requirements..Net objects could not be isolated the same way as Java/EJB/J2EE. This is where we again have to admit coexistence of two Worlds: Microsoft Windows and Java

• The Stakes. Probably the mixture – and considering the fact that cross-platform integration is addressed from both sides – different platforms should be just integrated. Good balance would be relatively inexpensive Microsoft Business Solutions ERP application: Great Plains (USA, Canada, Latin America, Middle East, Australia, New Zealand, UK), Navision (France, Germany, Italy, Spain, Brazil, Japan, Russia and the rest of continental Europe), Axapta – if you need rich ERP functionality – then your business specific application: Freight Forwarding database, Lease tracking, Consignment, etc. should be placed into Oracle/DB2/Unix/Linux. Microsoft CRM - this is the temptation and we do recommend it - it could be integrated with Java applications

• Reporting. If you plan to deploy them from Windows side: use Crystal Reports upon heterogeneous SQL views, in the case of Java – it depends on the vendor: Oracle, PeopleSoft, SAP, IBM Lotus Notes Domino, Siebel, etc.

We encourage you to analyze your alternatives. You can always appeal to our help, give us a call: 1-866-528-0577 or 1-630-961-5918, help@albaspectrum.com


The gaming industry is constantly expanding and while current generation consoles are slowly dying, next generation machines are rapidly emerging, gaining gamers interests along the way. Of the current generation console systems, the Xbox, PlayStation 2 and Gamecube have all captured a share of the gaming market. The Xbox 360 will face some heated competition when Sony releases its successor to the PS2 and Nintendo revolutionizes gaming with its Wii. When we add the P.C. into the equation, gamers will ultimately have the option of 4 gaming platforms in which to play their favorite titles.

Having identified this, developers are increasingly creating titles for more than one system. This recent trend has sparked criticisms among the gaming community. Concerns over the quality of multi-platform games have placed a great amount of pressure on developers to create titles for a specific machine. Largely associated with cross-platform titles is a lack of perceived quality due to developers focusing on multiple systems rather than one. Of course each system is different to the next. One system may contain greater processing power, while another greater graphic capabilities.

So who's to blame for the creation of multi-platform games? Most people point their fingers straight at the big gun companies such as Sony or Microsoft. It is a common misconception that creators of the gaming systems themselves wish to publish cross-platform games. After all, Microsoft would prefer to keep games exclusively bound to their machines and vice versa. It is in fact the third party developers who choose to create multi-platform titles. While gamers will continue to complain, it seems only wise from an economical perspective to capitalize on a game through multiple systems.

Unfortunately the result of this is that developers in most cases compromise quality for quantity. In many situations, developers will focus on creating a game for one machine and then port it over to other systems. However a cross-platform path isn't necessarily all bad and when approached with a different perspective can be a positive move. After all, you must consider the fact that not each gamer will own every machine. It can potentially become very expensive to own each platform and at the same time afford to purchase games. This way, gamers can still purchase their favorite game for a chosen platform without having to worry about availability.

The future of gaming is clearly heading along the path of multi-platform titles. However expect exclusive titles to remain in production. Sony and Microsoft for instance, offer up large ‘sums of cash' to their larger developers to exclusively develop for their machines. While on the other hand, many developers still choose to create for one system, hoping to achieve a high quality game, winning over gamers alike. To add to this, many recent multi-platform developments have proven successful.

Take for example Resident Evil 4, a survival horror developed by Capcom. This game was released to the Gamecube in January of 2005 and greeted with rave reviews. Approximately 8 months later the same title was released again, however this time to the PS2. In similar fashion, the game was highly reviewed by gaming audience worldwide. There was very little difference between the two releases. Both featured the same game and story, while additional features were added to the PS2's version of the title. The PS2 version was in fact a port from the Gamecube version. However unlike many multi-platform developments, developers Capcom placed a great deal of emphasis on transitioning the game from one system to the next and the results – an almost prefect game.

Unfortunately this is a route that many developers choose to bypass when developing cross-platform titles. It is wrong in any case to assume that all such developments are inferior. Quality cross-platform games do exist, however they are difficult to find. The world of gaming is constantly evolving and as changes take place new trends, either good or bad will emerge. We need to remember that developers will only create games that capture the interest of gamers. The bottom line is that developers will only continue to create low quality cross-platform titles if gamers support them. Ultimately it's you, the gamer who holds all the power.

Article Source : Pg. 349

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Both Andrew Karasev & Pablo Zed are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.

Andrew Karasev has sinced written about articles on various topics from Computers and The Internet, Latest Election News and Computers and The Internet. . Andrew Karasev's top article generates over 3600 views. to your Favourites.

Pablo Zed has sinced written about articles on various topics from Computers and The Internet. . Pablo Zed's top article generates over 480 views. to your Favourites.
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