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[B480]Best Look In The World
by Hunter Crowell, Hun
Formerly at home in the jungles of Stranglethron Vale, the fierce trolls of the Darkspear tribe were forced out by fighting factions, now part of the Horde along with the Orcs, Tauren and Undead. As part of the Horde, the Trolls have stretched their loyalty to the mighty Tauren, but they have less trust for the manipulative Forsaken, whom they think will bring only suffering and discord upon their allies.

Their alliance with Horde started through an encounter with the Orc Warchief Thrall who saved this band of Trolls, the Darkspear tribe, from the Murlocs. In debt to the mighty Thrall, the leader of the Trolls, Shadow Hunter Vol'jin of the Darkspear Trolls had sworn his allegiance to the Horde.

When they arrived at the shores of distant Kalimdor, the Horde met a series of challenges which led them to the Battle of Moutn Hyjal. There, the trolls under their new chief, Vol'jin, fought alongside the orcs against the Burning Legion. After the battle, the weary Horde was faced with one last challenge. Together, they carved out a new nation where they could attempt to find their place in the greater scheme of things. The Darkspear trolls settled in southern Durotar and the Echo Isles.

Allied with the Orcs, the Troll shares the same homeland of Durotar with its hot rugged hills, grassland and mountains on the east coast of Kalimdor. Their city of Orgrimmar, named after Thrall's mentor Orgrim Doomhammer, is also shared with the Orcs and is situated in a rugged jagged mountain valley. Orgrimmar is an impressive sight and has been constructed by Thrall to show the might of the Orcs and their allies.

While the trolls may be known for their hunting skills, they also dabble in the darker side of the magical arts which includes voodoo, dark spiritualism and blood magic. This makes this race well rounded in many skills as shown by the variety of classes available to this race.

The trolls are also one of the few races that have 6 classes that you can choose from: Mage, Priest, Hunter, Rogue, Warrior and Shaman. Their home city is Ogrimmar and starts the game at Durotar. They Mount Raptors and Wyverns and have the following racial traits:

Berserking (active) - Increases your melee, ranged, and casting speed by 10% to 30%. The value scales upwards towards 30% depending how low your health is when you activate the ability. Requires a small amount of mana, rage, or energy (depending on your class) to activate. Does not require being struck by a critical to activate. Lasts 10 seconds with 3 minute cooldown but no global cooldown.

Regeneration (passive) - Increase health regeneration bonus by 10%. 10% active in combat.

Beast Slaying (passive) - Increase damage bonus to Beasts by 5%.

Throwing & Bow Weapon Specialization (passive) - Increase Throwing Weapon skill by +5 and +5 to Bows.

The Tauren are huge, bestial creatures (males average 7.5 feet) who live in the grassy, open barrens of central Kalimdor. They live to serve nature and maintain the balance between the wild things of the land and the restless spirit of the elements and heed the will of their goddess, the Earth Mother. She is the harmony of nature itself. Some conjecture that she may be a manifestation of the legendary Alextrassa, the red dragon Aspect of life.

Despite their enormous size and brute strength, the remarkably peaceful Tauren cultivate a quiet, tribal society. However, when roused by conflict, Tauren are implacable enemies who will use every ounce of their strength to smash their enemies under hoof. Under the leadership of their ancient chief, Cairne Bloodhoof, the Tauren allied themselves with the Orcs during the invasion of the Burning Legion. The two races have remained steadfast allies ever since. Like the Orcs, the Tauren struggle to retain their sense of tradition and noble identity. Their new home is Thunder Bluff atop a flat mesa-life peak in Mulgore. The tauren revel in their new city and enjoy the peace and security of a standing military.

After the invasion of the Orc homeland of Durotar was repelled (as depicted in Warcraft III: The Frozen Throne), Cairne, with the help of the Horde, united the tribes of Tauren and settled his weary people in a new homeland, the lush plains of Mulgore. The capital city there is Thunder Bluff, built on a series of mesas. At present, the Tauren are still ruled by Cairne Bloodhoof. However, even Cairne admits that he is unusually old for a Tauren (ninety-nine years old when he first joined the Horde), and the leadership of the Tauren may thus change very soon. Common wisdom hold that his successor will likely be Cairne's own son, Baine Bloodhoof, but, at this time, such talk is simply speculation, particularly with the emergence of Elder Crone Magatha and her tribe, the Grimtotems, a tribe usually a distinctive midnight black in coloring as a member of the Council of Thunder Bluff. The Tauren continue to supply fierce warriors and wise shaman to the Horde, and are currently involved in the renewed conflict on Azeroth.

Under the Horde Faction the Taurens are strong assets in the battle against the Alliance, with 4 classes which taureens can choose from: Hunter, Shaman, Warrior and Druid. Starting locations for the Taurens are the Red Rock Mesa and Mulgore and their home city is Thunderbluff they mount Kodos and Wyvern.

Here are their Racial Traits:

War Stomp - Activate to stun opponents. Stuns up to 5 enemies within the area for 2 seconds. 2 minute cooldown.

Endurance - Max Health increased by 5%.

Cultivation - +15 Herbalism Skill

Nature Resistance - +10 Nature Resistance
Article Source :

Hunter Crowell has sinced written about articles on various topics from Distance Learning, GPS Vehicle Tracking and Forex Guide. Hunter Crowell is a researcher, avid online gamer, and creator of the page, helping players find the. Hunter Crowell's top article generates over 368000 views. to your Favourites.
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