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[P467]Play Games That Are Fun
by John Dejong, Joh
This is an introduction to a world of incredibly fun games played with dice. No, I am not going to teach you how to gamble. Rather, I am going to show you how just 2 to 8 dice can allow you to play a number of sports. In this first installment I am going to teach you about playing the college version of ?Dice Football?. This is probably the simplest of all my dice sports games that I'll reveal in later articles. Anyway, in all dice football games you will need two dice, notebook paper and a pen or pencil.

The first thing you'll need to do is draw a two inch horizontal rectangle on the paper encompassing three lines. I prefer college ruled notebook paper because the lines already create a smaller natural Visitor/Home team's divider for the rectangle you draw. Next break your rectangle into quarters?just like in the box scores you see in the newspaper. You can write in any two college teams that you want to see play or just stick with the home/visitor set-up.

Once you've got your box score set up you can begin the game. The top team always goes first. Both teams will get five rolls of the two dice. You always allow the two teams to make their rolls (5) in the quarter all at once. In simpler terms, the visitor team rolls two dice five times. Then the home team does the same. You do this for each quarter of the game.

Scoring occurs when the two dice hit ?doubles?. That is a touchdown and it's worth six points. For the extra point you would roll just one dice. If the dice is anything other than a ?one?, the extra point is good. Should you roll a one then the extra point was missed and you'll have to settle on just six points for that one particular roll. Remember, you get five rolls of two dice per quarter per team.

Field goals can be attempted whenever one roll of dice results in a total of either a ten (4 & 6) or eleven (5&6). At that point you roll one dice to see if the field goal is good. When you attempt a field goal and you roll a one, two or three, the field goal is good. Roll a four, five or six and that means you missed?bummer.

This is an example of how the game can break down. The visitor team rolls the dice three times before a pair of twos result?Touchdown! The visitor rolls one dice and it results in a four?extra point is good?seven points total. The visitor makes their fifth roll and nails an eleven. A field goal attempt! He rolls a two which means that the field goal is good. The total score for the visitor in the first quarter is ten points. They got seven for the TD and the extra point plus the three points for the field goal.

The home team rolls twice before rolling a ten. He rolls a five on his field goal attempt which means he missed. Then he rolls doubles on both of his last two rolls, making the extra point both times. His final score in the first quarter is a fourteen. Thus the home team leads the game after the first quarter 14 to 10.

Keep rolling until the end of four quarters. If the score ends in a tie just alternate one roll of two dice between the two teams until someone scores. In the next article I'll teach you about dice pro football which is a little more complicated. Till then, keep on rolling.

In all of our dice games you have to make a box score sheet that had two boxes split in half. These two halves represented the home team and the visitors. The visitors always rolls first in dice pro basketball.

In the pro basketball version of dice basketball there are actually four quarters per team. Equally, in the pro basketball game, the visiting team always goes first in all four quarters.

Scoring is pretty simple. Each team gets to start their first quarter by rolling all of the eight dice once. Once rolled, count up the total of the top six dice results; which would represent how many points were scored in the quarter. As an example let us assume that the visiting team rolled the following dice totals; 4, 3, 1, 6, 5, 6, 1, 2. In all, these total 28 points.

The player would then remove the two lower dice results (the two 1's) which would leave the player with 26 points. At most, six dice would total a maximum 36 points in a quarter; which is a much better total than the normal quarter; in terms of pro basketball. However, one would have to roll six dice that all hit sixes in order to get to 36 points in a quarter.

Now the home team gets to strike back. Their dice totals result with; 2, 3, 3, 4, 1, 6, 4, 5. This equals a total of 28 points. Now the home team removes the 1 and 2 which gives them a new total of 25 points. Thus the first quarter of the basketball game ends with the home team losing by a score of 26 to 25.

The Visitor's team always go first in each quarter. So let us say that in the second quarter the visitors roll the following; 5, 6, 5, 3, 3, 5, 6, 1. That is a total of 34. The visitor subtracts the 1 and 3 which results in a second quarter total of 30. The visitor adds the previous 26 to the 30 and is sitting pretty with 56 first half points.

The Home team responds with a roll of 2, 6, 4, 5, 6, 5, 5, 1, for a total of 34 points. Then they subtract the 1 and 2 which leaves them with a dice total of 31 points! When they add the 31 to their previous 1st quarter total of 25 we see that they have a total halftime score of 56 points. An excellent half of basketball, but can they break the tie and win? Well, that's why you play two halves.

Now if a game ends in a tied score then both teams play an overtime quarter. For overtime, both teams roll only six dice and then remove the two lowest dice. Again, if the score ends in a tie then you just keep playing overtime quarters until a winner emerges.

Handicapping Pro Basketball dice games can be a snap. Let us say that you have the Home team advantage. How this advantage can be enacted is to allow the Home team to get re-rolls on all 1 dice rolls. The Visitors will not get to re-roll any of their dice rolls. This handicapping can be fun if you have several teams in some sort of tournament set-up.

Try it and see for yourself what fun tournament play is. That's especially true when some underdog team unexpectedly knocks-off a favorite.

Till then, keep on rolling.
Article Source : Marriage And Family Therapy

John Dejong has sinced written about articles on various topics from Candida Infection, Hillary Clinton Rodham and Global Warming. John DeJong is the creative designer for NotMeUSA. He's been writing humorous advertisements for over 25 years. All the funny t-shirts, fun pill bottles, and gag spray bottles were created by him. You can see all his games by visiting. John Dejong's top article generates over 14800 views. to your Favourites.
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