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[S888]Starcraft 2 Leaked Beta
by Warren Wong, War
Protoss

The Protoss units are:
- Probe: this tiny unit was developed to lay the foundation of the Protoss colonies in hostile world. They have the responsibility of harvesting the minerals and gas necessary for the Protoss industry. They also have the ability to produce and plant the warp beacons so that they can transport the buildings to distant planets.
- Zealots: these are warriors that have not achieved the designation of Templars. They have cybernetic implants and power in their suits and have extensive training in hand-to-hand combat. They are taught to hate their enemies intensely.
- Stalker: they have the power to instantly teleport from one location to the other. They are powerful and deadly.
- Immortals: these are fitted with twin phase disruptions and hardened energy shields that can repel enemy attacks.
- Nullifier. They have ground armour, weapons and plasma shields and have anti-gravity abilities.
- High Templars - they are powerless against enemy attacks, but sacrifice themselves to form mighty Archons
- Dark Templars; they have the ability to bend light around their bodies so that they can become invisible at will.
- Twilight Archon: they radiate massive amounts of power to release devastating storms.
- Observers: used for exploring deep space and are often deployed without defense systems.
- Phase prism: can be used as a substitute Pylon to create a psionic matrix
- Phoenix: a swift and deadly spacecraft that replaces older scouts and corsairs as Protoss fighters.
- Colossus: a massive robot that can cross all kinds of terrain, such as stepping off a cliff. It is heavily armored with two lances.
- Warp Ray: a ship built around the psionic core
- Carriers: they do not carry any weapons but can deploy intercepting flights.
- Mothership: has a khaydarin crystal infused with psionic energy so that it can warp or crack the fabric of space and time.

Zerg

The Zerg units are:
- Larvae: they contain the genetic code of the Zerg race.
- Drone: worker unit, used to gather minerals and gas
- Overseer: the basic command and control center
- Overlord: airborne detection unit
- Zergling: the basic combat unit, which is fast moving and can be morphed into Banelings
- Banelings: living bombs
- Raoch: specialized ground unit that can quickly regenerate damage
- Infestors: they spread disease among the enemy and can move while burrowed so it can sneak under enemy defenses
- Hyrdalisk: can launch hundreds of spines to attack the enemy
- Lurkers: can devastate groups of infantry because they can attack while burrowed.
- Ultralisk: has scythe-like blades and can engage and attack multiple ground units
- Mutalisk: attacks the enemy from the ground or the air by emitting a glave wurm, which is a symbiote that strikes at the enemy as it disintegrates in an explosion.
- Swarm Guardian: this is the aerial sledge weapon
- Corruptor: the air-to-air fighting unit
- Nydus Worm: the transport unit capable of bypassing cliffs and other obstacles in the terrain
- Infested Terran: produced by a structure that has been infested
- Queen: a powerful fighting unit with several defense abilities
- Liar Watcher: can burrow into deep tunnels
- Hive Matriarch: Can burrow and has a toxic creep

Terran

The Terran units are:
- SCV: can perform many construction tasks within a limited space
- Marine: heavily armored defensive units
- Reapers: hardened criminals that attack the enemy with brutality
- Ghost: they can tear through walls, run at incredible speeds, and leap over tall obstacles. They also have a cloaking field and can deliver power strikes.
- Marauder: they have a stim pack ability
- Jackal: new unit
- Siege Tank: has upgraded armor allowing it to fend for itself on the battlefield
- Thor: has vehicle plating and uses vehicle weapons and can fire flak cannons
- Medivac Dropship: this has the ability to heal the injured
- Nomad: provides low level protection to outlying areas
- Banshee: has the ability to become invisible by using a cloaking field
- Viking: the pilot of a fighting machine
- Battlecruiser: massive, heavily armored ships

Just as there were maps available for the original Starcraft game, so too will there be Starcraft 2 area maps. The new map editor for this new version of the game will be able to support wall traps, doors and auto guns which are not possible in the original game. You can place any object on the map as long as it is defined in the data regardless of the tileset with which it is associated. The upgrades will also be extendable and downgradeable with the use of triggers.

The biggest change in map creation with Starcraft 2 will be in the data editor. It is here that every game database will be exposed for modification. The map sizes will be much the same as in the original, but they will fluctuate on a per player basis. You will be able to download enlarged versions of the maps as well to make it easier for you to plan your strategy. The terrain cells of the old editor have been converted so that they match those of the new editor that will be part of the package when you buy the game.

In Star Craft 11, the heroes will have a much wider range of unique abilities that differ from the regular abilities. However, in the new game, heroes will not be part of a multiplayer skirmish and will be only available in single player games. The Terrans will not be further weakened and will have plenty of counters to melee units. However, the Firebat option will still be included in the map editor. At the same time the Zerg Mutalisks will still have the capability of hitting multiple targets simultaneously.

In the area maps for Starcraft 11, you will still be able to choose scenario maps. These are used in melees or in the Use Map Settings of the game. In the melee maps, players start at different locations, so when you look over the map it is important to note where all these starting positions are. Most players print off the map before they start playing so they can study it and plan their strategy. They keep the map beside them at the computer and refer to it when needed.

Most casual melees are played on money maps, which give you access to unlimited resources and money. Initial caps are set at 50,000or more units to eliminate the need for expansion units. Use Map Settings are not as structured as melee maps and use specialized triggers and setups so that you can change the gameplay. The main focus in Star Craft 11 will be on single player campaigns, which are long scenarios.

In the basic maps of the original games, you cannot insert any text, but this will be different in the map editor that comes with Star Craft 11. You will be able to create new art files, which StarEdit is unable to do and create new units and characters. Like Star Craft, the sequel will also have maps based on movies and books.
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Warren Wong has sinced written about articles on various topics from Pregnancy Problems, Pregnancy Week by Week and Pregnancy Problems. For more information on and other re. Warren Wong's top article generates over 110000 views. to your Favourites.
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