eg: UK or Brides UK or Classical Art or Buy Music or Spirituality
 
eg: UK or Brides UK or Classical Art or Buy Music or Spirituality
 

Your Online Guide » Relationship Advice » outdoor activities for kids

[P59]Parents Guide To Education
by Steve Hall, Ste
RTS stands for Real Time Strategy. Strategy because these games generally take a much larger perspective, casting the player as a general or commander of an army or even the leader of a civilization rather than as a single person. Real Time because the action moves forward whether the player acts or not. The alternative to Real Time is turn-based strategy, where each player moves in turn, taking whatever time they need. Turn based games tend to have deeper strategic components and complex non-military progressions that make them less popular with children. RTS games are a relatively benign genre, as they abstract the violence and conflict out to at least the unit level, removing much of the graphic gore found in FPS games and reducing it to numbers and lost units. They also tend to have complicated decision structures, making playing them a good exercise in critical thinking. Those same quick, complex decisions make this type of game difficult to look away from, particularly if the player is competing online where there may not be a pause button. Due to the less graphic content, this type of game doesn't require as intense parental scrutiny as some others may, but it's a good idea at least to casually observe a game and possibly to learn what the loading screen looks like so you can tell when "Just a minute" means "I'm in the middle of something," and when it means "I just don't want to do whatever you want me to do."

MMORPG stands for Massively Multiplayer Online Role-Playing Game. They are descended from older, single player, RPGS. In this context, an RPG is a game that tells an evolving story using characters defined by various skills, attributes, and professions. The Massively Multiplayer part of the name comes from the fact that there can be upwards of several thousand players in a game world that may have surface area to rival small states. It is difficult to express how large and complicated these games can be. Accept that your children will talk about things you don't understand, often about equipment or items they've acquired or battles they've fought. Put on your best "That's nice dear" face and let it go. While it never hurts to try out the games your children play, you wont get nearly as much benefit from logging on to a MMORPG for a bit to see what its like, as they require a sizeable time investment to even get a feel for what's going on.

That time investment gives rise to one of the biggest problems with MMORPGs. A gaming writer once suggested that MMORPG should be pronounced Morgue, because once you go in, you never come out. If your children are starting to get heavily into this type of game, watch how they spend their time. The game will always present something new to do, some greater hill to climb, and it can be easy to get caught up. Talk with your kids, make sure they know the limits on how much of their time they can spend playing, and what they need to get done first. That said; understand that they are often going to be playing the game with other people, to whom they may have made some degree of commitment. Be flexible and use your judgment when deciding whether to let them keep playing. Generally, it's better not to let them start if you aren't sure then to try to get them to stop once they've begun. Lean toward get your homework done first over quit in time to get your homework done.

Playing a game with thousands of others will expose your children to a wide variety of people. Most of them will be harmless, some will be helpful and a few will likely come to be good friends. However, there are a select few with malicious intent, just as there are in any large group. The fear here is much like that felt in letting your children use chat rooms or instant messaging service. The good news is that the type of real social predator parents fear are far less likely to in a game world, because the game itself is much more complicated than simply logging on to a chat room. Make sure your kids know that the danger exists, that they shouldn't let anyone know anything more than generalities about whom they are outside the game, that there are bad people in the world. Ask them about their friends online, see what they know about them, watch for the same warning signs you would with any stranger that spends a lot of time with your kids. Again, most players are harmless or better, but you're far better off being informed and watchful than complacent and hopeful.

We've barely touched the surface of the possibilities of online gaming, but hopefully you are better informed about what your children may be doing. Gaming is as good as any hobby and better than many. It has a lot of positive developmental benefits, but as with any activity out of your control there are things to watch for. Make clear, knowledgeable decisions about what's right with your kids and stick to them. In the long run, they'll thank you for it.

The internet touches every aspect of your children's lives. Where you might look up an unknown word in a dictionary, your kids are more likely to use dictionary.com. Where you use the telephone, they use instant messenger. An even greater difference can be found in how they play games. Where the games of their parent's generation may have involved a board, cards, or at their most sophisticated a console system, the games your children play on the net can be far more complex. They mine gold, spread empires, fight dragons and aliens alone or with tens, hundreds, even thousands of their fellow gamers. All of this makes for a confusing mish mash of names, places, jargon and lingo that can leave you with no idea what your kids are actually doing and a vague feeling of uneasiness that some part of it might not be good for them.

What's appropriate for your kids is a decision only you can make. How much violence they are exposed to, how much time they spend in front of a screen and how much contact they have with the faceless strangers so common to the net are all questions you must grapple with and, in the end, decide for your family. While we can't help you make these rough decisions, we can certainly help you get the information you need to understand your children's hobbies better, both to make informed judgments about what they should and should not be doing, and to help you reach into another part of their lives that may have previously seemed like something of a puzzle box.

The Easy Stuff

The simplest type of online game is the sort of Flash or Java driven game that you generally see running inside your web browser. This type of game tends to be relatively simple compared to the stand alone games discussed later. Common examples include Bejeweled, Zuma, and Diner Dash. These games are almost universally single player and have none of the sort of violent or mature content that keeps parents up at night. Were they movies, they would be G Rated, with perhaps the occasional game stretching to PG. If this is the type of game your kids are into then first, be relieved. Then, try the game out. Many of these games can be very enjoyable for even the most casual of players. Some, such as Bookworm, even have genuine educational content. These games can be as much an opportunity for bonding and learning as throwing around a baseball in the backyard, and have the added bonus of being much easier to get your kids to sit down with you and play.

FPSs: Finding Something to Shoot

FPS stands for First Person Shooter. They are First Person in the same since that a story might be. That is, the player sees the world through the eyes of a single character and interacts with the game environment as though he were that character. Shooter comes from the primary goal of most such games, the shooting of whatever happens to be the bad guy. FPS games are among some of the most popular online. Common examples include Doom, Battlefield:1942, and the X-Box game Halo. From a parental perspective, these games can be cause for concern. They vary widely in the amount of realism, degree of violence, language, and general attitude. The only way to get a good idea of the content issues is to watch the particular game. If your kids don't want you watching while they play, then fire up the game yourself sometime when they aren't around. There is a sizeable variation in how violent and how personal FPS content can be from game to game. The single player portion of Halo, for example, has players fighting against alien invaders with largely energy weapons and a minimum of realistic human suffering. In contrast, WWII themed games tend to go out of their way to show realistic violence. Given the subject matter, this is appropriate for the game, but may not be for your kids. Online play presents a potentially greater concern. The goal of online FPS games is almost always killing other players. While some games do have various modes where this is a secondary goal, all of them give the player a gun and encourage him to use it on characters representing other people. Simulated gore and the use of violence against others to achieve goals may be things you don't want your kids exposed to. Again, these are your decisions to make, but we encourage you to make them with as much information as possible. Talk to your kids. Find out what they think, in their words, is going on in the game. Make sure they see the line between what happens in the game and what happens in the real world, between what it's okay to simulate and what it's okay to do. The answers may surprise you. If your children understand the differences, see real violence as deplorable and simulated violence as part of the game then FPS games, even online ones, can be a perfectly healthy way to have fun and let off steam. In the end, it falls on you to make sure that what your child gets out of the game is good for him or her.

Next time, we'll talk about RTS and MMORPG, the two other common types of commercial online game and touch on the twin demons of addiction and predation.
Article Source : Things For Teens To Do

Steve Hall has sinced written about articles on various topics from Online Business, Kids and Teens and Information Technology. Steve is a member of the GrandMatrix team. They provide a broad range of games, puzzles, articles and reviews. Read more articles, download and play the latest PC games for free plus enjoy thousands of user submitted puzzles, quizzes and word games at. Steve Hall's top article generates over 165000 views. to your Favourites.
EditorialToday Relationship Advice has 2 sub sections. Such as Family Relationship and Relationship Communications. With over 20,000 authors and writers, we are a well known online resource and editorial services site in United Kingdom, Canada & America . Here, we cover all the major topics from self help guide to A Guide to Business, Guide to Finance, Ideas for Marketing, Legal Guide, Lettre De Motivation, Guide to Insurance, Guide to Health, Guide to Medical, Military Service, Guide to Women, Pet Guide, Politics and Policy , Guide to Technology, The Travel Guide, Information on Cars, Entertainment Guide, Family Guide to, Hobbies and Interests, Quality Home Improvement, Arts & Humanities and many more.
About Editorial Today | Contact Us | Terms of Use | Submit an Article | Our Authors