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Tips On Pencil Portrait Rendering - Rendering A Chin Supporting Hand Together With Shoulders
by Robert Thomson, Rob
The goal is to integrate the hand so that it is not only proportionally and gestural correct, but is congruous in personality with the expression of the face.

For example, a pleasant facial expression juxtaposed with a clenched fist may not yield the effect you want unless you intend to add an ironic twist to your portrait. On the other hand, a hand supporting the skull goes very well with a stern scowling expression.

First, absolute beginners should not be attempting to draw both the hand and portrait together. Things will quickly get muddled. The lesson for the absolute beginner here is to get an appreciation of the importance of acquiring a solid foundation of your craft.

In a pose where a hand supports the skull there is a faint forward tilt because the model is a little bit hunched and leaning forward. For the draftsperson, this situation translates into the presence of a delicately foreshortened and reclined portrait. In the hand/skull case this means that the chin is slightly receding relative to the forehead.

As always, you should begin with the all encompassing arabesque, which in this case, includes the hand and the shoulder. If you first draw the skull and then attach the hand to it you are really asking for trouble. The hand and the skull will lack cohesion and will give the awkward impression that they are two distinct objects that are coincidentally next to each other.

When drawing the complete arabesque be aware of the negative as well as the positive spaces. Also, do not pre-measure any aspects of the complete arabesque. It should be rendered with as much flair as possible without losing your sense of size. Strike first then verify.

Further build upon the complete arabesque by locating the face, hand, and shoulder signpost
s and sizes. The internal architecture of the complete arabesque is initiated by hatching-in the keydarks and painting out the lights with a kneaded eraser.

What you are doing is to set the stage for articulating the facial features, the hand, and the shoulder. The hand must be positioned and sized in accordance with the skull and the facial features. The compression of the jaw into the palm must also be reckoned with.

Making use of a sharp pencil you can now further develop the value and shape with hatiching, stumping down, and erasing. In this, you will be going back and forth hoping that you know when to stop. Rendering is about making decisions, i.e., knowing what to build up and, just as critical, knowing what to leave out.

In the hand/skull case you have to be extra careful how far you develop the hand. The hand should be seen as an extra element, that is, a supporting element that should not be part of the focus. Do not feel compelled to finish every element in your drawing. Everything in drawing is about balance and communicating your meaning directly to the viewer's eye.

In conclusion, it is important to see the hand and the shoulder as parts of one whole. Starting your drawing with sketching the complete arabesque will help you greatly with maintaining this cohesion. Treat the hand and shoulder as supporting elements that surround the face. This means that you should draw them in a subordinate role.
Robert Thomson has sinced written about articles on various topics from Personal Desktop, Finances and Pets. Download my brand new Complementary Pencil Portrait Drawing Tutorial here:
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