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Controller For Nintendo 64

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The Nintendo 64, commonly called the N64, is Nintendo's third home video game console for the international market. The N64 was released on June 23, 1996 in Japan, September 29, 1996 in North America and Puerto Rico, March 1, 1997 in Europe/Australia and September 1, 1997 in France. It was released with only two launch games in Japan and North America (Super Mario 64 and PilotWings 64) while Europe had a third launch title in the form of Star Wars: Shadows of the Empire (which was released earlier in the other markets). The Nintendo 64 cost $199 at launch in the United States.



The N64 was first publicly introduced on November 24, 1995 as the Nintendo Ultra 64 at the 7th Annual Shoshinkai Software Exhibition in Japan (though preview pictures from the Nintendo "Project Reality" console had been published in American magazines as early as June, 1993). The first published photos from the event were presented on the web via coverage by Game Zero magazine two days after the event.[1] Official coverage by Nintendo soon followed a few weeks later on the nascent Nintendo Power website, and then in volume #85 of their print magazine.

During the developmental stages the N64 was referred to by its code name, Project Reality. The name Project Reality came from the speculation within Nintendo that this console could produce CGI on par with then-current supercomputers. Once unveiled to the public the name changed to Nintendo Ultra 64, referring to its 64-bit processor, and Nintendo dropped "Ultra" from the name on February 1, 1996, just five months before its Japanese debut due to the word "Ultra" being trademarked by another company, Konami.

Introduction

After first announcing the project, two companies, Rareware (UK) and Midway (USA), created the arcade games Killer Instinct and Cruis'n USA which claimed to use the Ultra 64 hardware. In fact, the hardware had nothing to do with what was finally released; the arcade games used hard drives and TMS processors. Killer Instinct was the most advanced game of its time graphically, featuring pre-rendered movie backgrounds that were streamed off the hard drive and animated as the characters moved horizontally.

Nintendo touted many of the system's more unusual features as groundbreaking and innovative, but many of these features had, in fact, been implemented before. The first game console to bill itself as "64-bit" was actually the Atari Jaguar (though the Jaguar had two 32-bit processors, its graphics processor was 64-bit). The Vectrex in fact had introduced analog joysticks, while the first to feature four controller ports was the Bally Astrocade. Regardless, the Nintendo 64 was the first popular system to have these features.

The system was designed by Silicon Graphics Inc., and features their trademark dithered 32-bit graphics. The early N64 development system was an SGI Indy equipped with an add-on board that contained a full N64 system.

Cartridges vs. discs

The Nintendo 64 was the last mainstream home video game console to use ROM cartridges to store its games (although the last real cartridge based system to have still continued production was SNK's Neo Geo hardware until 2004). Nintendo's choice had several advantages:

ROM cartridges have very fast load times in comparison to disc based games. This can be observed from the loading screens that appear in many PlayStation games but are typically non-existent in N64 versions.

ROM cartridges are difficult and expensive to duplicate, thus resisting piracy (albeit at the expense of lowered profit margin for Nintendo). While unauthorized interface devices for the PC were later developed, these devices are rare when compared to a regular CD drive as used on the PlayStation.

It is possible to add specialized support chips (such as coprocessors) to ROM cartridges, as was done on some SNES games.

Most cartridges store individual profiles and game progress on the cartridge itself, eliminating the need for separate and expensive memory cards. Storing data at first required a cartridge battery whose energy would diminish over time, though the battery generally lasted for years, and in subsequent games EEPROMs were used instead.

While Nintendo chose the cartridge format for the N64, the company originally signed a contract with Sony in 1988 to develop a CD-ROM drive add-on for the SNES. When Hiroshi Yamauchi read the (already signed by Nintendo) original 1988 contract between Sony and Nintendo and learned that it allowed Sony 25% of the profits from the machine and also a part of games' sales profits, he was furious. He deemed the contract totally unacceptable, and secretly cancelled all plans for a joint Nintendo-Sony SNES CD attachment. Indeed, instead of announcing their partnership, at 9 AM the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Phillips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Phillips headquarters in Europe and formed an alliance. In addition to the CD-ROM add on, Sony would release a combination Super NES/CD-ROM system in one unit, which would have been called the PlayStation. Initially, Nintendo's abandonment of the joint project caused Sony to consider halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction.

Graphically, benefits of the Nintendo cartridge system were mixed. While N64 games generally had higher polygon counts, the limited storage size of ROM carts limited the amount of available textures, resulting in games which had a plain and flat-shaded look, and lo-res sprites (such as the trees from Super Mario 64). Later cartridges such as Resident Evil 2 featured more ROM space, which demonstrated that N64 was capable of detailed in-game graphics when the media permitted, but this performance came late in the console war and at a high price.

At that time, competing systems from Sony and Sega (the PlayStation and Saturn, respectively) were using CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third party game publishers. As a result many game developers which had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD based platforms. The cartridge vs. disc debate came to an infamous climax during the release of Final Fantasy VII. Despite the fact that all six previous Final Fantasy games had been published on Nintendo systems, the series' producer, Square (known as Squaresoft at the time), chose to release Final Fantasy VII on the Sony PlayStation. This incident provided a highly-publicized denunciation of Nintendo's cartridge-based system which caused negative publicity for Nintendo. The incident also led to Square and Nintendo not working together on a project until Final Fantasy: Crystal Chronicles was released on the Nintendo Gamecube in 2004.

The cost of producing an N64 cartridge was far higher than producing a CD: one gaming magazine at the time cited average costs of twenty-five dollars per cartridge, versus 10 cents per CD. Publishers had to pass these higher expenses to the consumer so N64 games tended to sell for slightly higher prices than PlayStation games did. While most PlayStation games rarely exceeded $50, N64 titles could reach $80.

Despite the controversies, the N64 still managed to support many popular games, giving it a long life run. N64 took second place for its generation of consoles while the PlayStation finished first, with 40% and 51% of the market respectively. Much of this success was credited to Nintendo's strong first-party franchises, such as Mario and Zelda, which had strong name brand appeal yet appeared exclusively on Nintendo platforms. The N64 also secured its share of the mature audience thanks to GoldenEye 007, Resident Evil 2, Shadow Man, Doom 64 and Quake II.

In 2001, the Nintendo 64 was replaced by the disc-based Nintendo GameCube, although even with this system they refused to use mainstream CD/DVD technology, opting for the DVD-based but incompatible GameCube Optical Disc, which is much smaller than standard-sized CD/ DVD media. The successor to the GameCube, Wii uses "12 cm optical discs" for storage, which are just encrypted DVDs, thus making it the first Nintendo console to use a standardized storage format.
Controller For Nintendo 64
You are going to buy a Nintendo 64 system but what do else do you need to buy with it? What are the best games to buy? Do you need extra controllers? Should you buy a memory card, expansion pak, or rumble pak? And what are the expansion pak and rumble pak? Follow these simple directions below and you can answer all those questions and start enjoying your system in no time.

Games - The biggest decision to make is what games to buy with your system. The Nintendo 64 is just an ugly paperweight if it doesn't have games to play. The first way to choose games is pick something related to one of your hobbies outside of gaming. Do you play football, skateboarding, like cars, or fishing? There are games for all of these hobbies and more. The second option for choosing your games is start with a list of the most popular games released on the Nintendo 64. They are:

Super Mario 64, Goldeneye 007, Mario Kart, Zelda Ocarina of Time, Super Smash Bros, Perfect Dark, and Mario Party

These games aren't made for everyone, so be sure you check the ratings and descriptions before buying one.

Controllers ? The N64 system originally came with one controller in the box but four slots for controllers. So you can buy three more controllers for the system if you want. If you will always be playing by yourself, you don't have to spend money on an extra controller. But I recommend buying at least one more because you never know when a friend will pop on over to play. Be sure to buy three extra controllers if you choose any games that allow four players to play at once. They will be worth every penny with all the fun you will have with them.

This is a great time to mention the difference between Nintendo controllers and third party controllers. Nintendo controllers are more reliable and comfortable while third party controllers are less expensive. I only buy Nintendo controllers myself, because I think they are worth the extra money for the piece of mind that they will not break on you.

Accessories ? The Nintendo 64 has many extra accessories you can buy too. The two most important, almost essential in some cases, are memory cards and the expansion pak. Memory cards allow you to save game stats and data and expansion paks add better graphics and sound to the N64 system. About half the games on the market require a memory card if you want to save your stats and place in the game so you should definitely buy one. The expansion pak is required for certain games like Perfect Dark and Donkey Kong but most games do not need it. If you want the best graphics, be sure to buy one.

You can buy tons of other accessories for the Nintendo 64, but the two most popular are the rumble pak and gameshark. The rumble pak is inserted into any controller and will shake during game play. It adds some extra realism, but isn't anything special. The gameshark allows you to "cheat" in games by entering certain codes. You can walk through walls, be invincible, and have unlimited ammo in certain games. It can be fun, but isn't required to enjoy your new purchase.

This list should have helped you choose the games, controllers, and accessories you want to buy with your Nintendo 64. Now get out there and enjoy your new gaming purchase.
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