This computer training product is a more convenient, and possibly even more productive, alternative to traditional classroom-based programs. These conventional courses usually require students to take a five-day leave from work. MODL computer training, on the other hand, are taken over five-week duration. Additionally, MODL classes are scheduled in such a way that students are given enough time to review and practice the knowledge gained through the course.
A typical MODL session
A virtual classroom session, homework, scenario exercises, and a feedback assignment comprise a typical MODL session. The classroom session generally lasts for two hours, while homework and exercises are one. Only ten minutes are allotted for the feedback assignment. These are usually just suggested time frames, as MODL computer training puts an emphasis on self-paced learning.
A new way to learn
MODL is a highly innovative way to learn. Despite its being long distance learning, MODL provides students with opportunities to interact with each other. Students are often tasked to solve problems as a group, which certainly promotes interaction. In addition, MODL computer training has the added benefit of anonymity, which is helpful in encouraging students to answer questions without the fear of possibly being embarrassed if they answer incorrectly.
Perhaps the most unique aspect to MODL computer training is the courses? use of real-world scenarios. The scenarios provide students with opportunities to live a ?day in the life? of particular IT job roles. During these scenario exercises, students? desktops are transformed into virtual office setting.
In a scenario where students are shown a day in the life of a help-desk technician, their virtual office might include a PC with email access, a phone, and a pager. Students would then carry out tasks that a real help-desk technician might perform. They might be tasked to take calls and read email and then find solutions to their simulated customers? technical problems. The ultimate goal of these scenario exercises is to give students a true-to-life environment where they can apply the knowledge acquired through the MODL computer training sessions.
Microsoft's customer readiness promise
The entire MODL computer training program is in line with Microsoft's customer readiness promise, which is the company's commitment to provide technology only when its partners and customers are properly trained to use it.
Using MODL, Microsoft was able to give 1 million customers training on the 2007 Microsoft Office System, Windows Vista, and Microsoft Exchange 2007. The company managed to achieve this within just six months of launching the products.
MODL computer training was designed to streamline the customer learning experience, especially because customer readiness is critical in the technology industry. MODL courses are intended to increase customer productivity and thus see an immediate return on their investment in Microsoft software. MODL has been successful in achieving its objectives and thus offers customers with a rich, flexible computer training experience.
Free Online Computer Training
Teaching Computers to Toddlers and Young Adolescents
Cameroon is a small country, yet its educators have made the decision to change its method of teaching in nursery and primary schools to include lessons in information and communication technology. School officials from 10 of Cameroon's provinces attended a 2 day seminar in which the importance of computer education was agreed upon and the implementation of an ICT program was settled on.
Part of the reason for this decision is the increasingly popular belief that a child's potential will never be realized if they are not given the opportunity to keep up with the world's ever changing technology, especially that of computer-related technologies. Lessons for these children will include the basics of computer operation, including the different components. There is an expectation that they will have a thorough knowledge of the workings of a computer and how to properly use it by the time they finish primary school. The greatest benefit, perhaps, will be the child's ability to effectively filter out useless information in the way that a computer does.
The biggest problem that these schools will face in implementing this computer training program is that most of the schools do not have enough computers to use, even in the basic education process. It has thus been decided that illustrations will be used for teaching the younger children as many educators feel that they may be more inclined to be attentive to pictures than computers. Each teacher will be required to undergo extensive computer technology training if they wish to remain in a teaching position under this new initiative.
In Scotland, studies were done on the affects of video games on a child's ability to learn efficiently. The results of this study indicated that video games actually improve a child's chances of doing well in school, particularly in mathematics.
32 schools in Scotland were studied and experiments were conducted by Learning and Teaching Scotland. Each student participating in the study was asked to play a Nintendo DS daily for a specific period of time. This study is not the first in its group, it is simply a follow up to one done previously in Dundee. This study was done to determine if there was any changes or improvements in the statistics.
The study made use of two different groups of children. One group was required to play video games daily and the other group was forbidden from any video game play at all during the duration of the study. At the end of the experiment, all of the children were given the same test and some significant results were found. Those children who had played the video games not only scored much higher on the tests, but they also completed the tests much faster than those who had not. It should be noted that all of the children did show some degree of improvement, but the children who played video games advanced further indicating that such computer training may actually have some value.
As children's exposure to personal computers and computer training grows, they will find themselves fully prepared to take on the next generation of computer generated life. It is even possible that, among these children, one genius will emerge who can build the first truly self sufficient android.
Mahoney has sinced written about articles on various topics from Sales and Negotiation, Environment and Computers and The Internet. John Mahoney is a freelance author who writes about various technology related subjects including . For more information about Joh. Mahoney's top article generates over 14800 views. to your Favourites.
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