To accomplish successful electronic product design, a good amount of research needs to be done in the following areas;
I. Working prototype
II. Software
III. Operation manual(s)
IV. Various computer systems and compatibility issues
V. Country standards and regulations
V1. Overall electronics research
This article will cover each area and give examples of along with other details.
Ipod and Itunes
Designing or re-designing electronic products requires knowledge of electronics in general, specific electronics on the market, country regulations and in some cases computer software. I will use the Ipod by Apple as an example to illustrate this point.
Not only is the Ipod an electronic product, it also requires a computer and software to function along with other electronic items. The process of design not only dealt with functionality and size but also compatibility issues that are associated with computer operating systems. Another area is the USB cord that connects the Ipod to the computer. Let's recap for just a moment. Here you have the Ipod itself, Itunes software which powers it as well as the unique Ipod connection cord. The designer would have to create a product manual for the Ipod as well as the Itunes application. This manual would explain how each works and how they function in relationship to one another. Parts would have to be designed to work with not only Apple computers, but Microsoft computers as well. Since each computer company uses different operating systems, instructions for each particular brand would need to be included as well.
Following international electronic guidelines and language barriers in regards to electronic designs can't be overlooked. Not all products can be sold in all areas and if the product isn't compatible with existing technology it won't be sold at all. This is where the amount of research done on the electronics market will become vital. If a new product is designed with a memory card that is only available with the electronic device in question, the chances of it becoming a widely used program may be reduced. However, if a product uses a standard memory card that many people already use and are familiar with, then this would be better.
From this perspective a memory card replacement could be substituted with another someone may already have, instead of a person having to go out and buy one that only works for that particular electronic device. This is a complaint that many have with the Ipod connection cord. Instead of Apple using the standard USB cord, you have to go and buy a special one that works solely with the Ipod. The Ipod was intentionally designed this way which means more profits for Apple down the line.
More electronic design issues
Cost and manufacturing along with time are also concerns that must be taken into consideration. Here are just a few questions you should ask yourself before you begin; Can a product be completed in the allotted time given with all of the necessary research being done first? Does it make sense from a financial standpoint to go through with the project? When and if the product hits the market, will it already be obsolete? In conclusion, electronic product design should be left up to the experts who are familiar with the challenges and concerns of electronic product designing.
Product Design & Development
Successful product design must begin with research, exploration, from an idea. During this period, ideas and concepts are generated through the collection, analysis, and synthesis of data where product challenges are identified and resolved, far in advance of project implementation. Every client, customer, and environment need is fully analyzed.
User research is also an effective way to uncover important information related to product needs, type of product, how it will be used, and the consumer expectations for the final design not only from a fit and functional aspect, but aesthetically as well. Innovation is imperative to compete in today's market.
Once the product category and identity has been established, the product concept must have scope and definition. Lack of a well-defined direction will result in inefficiency, tangents, and ultimately loss of time and potential market share. Additionally, poor definition often results in concepts and ideas that, while attractive to look at, are not feasible to produce or use and must be rethought again and again, adding time and cost to the product development cycle, often resulting in a product or process that is far from the original design intent.
Technical factors (feasibility), and business factors (viability) will interact to define a product. Product definition will determine the direction of the concepts and specifications that optimize the function, value, and appearance of products and processes. From here, initial concepts are created and refined to pinpoint the final product design concept.
Once a final design concept has been chosen, product design and development begins. This consists of initial modeling, working within the Definition set. A 3D CAD model is typically created as quickly as possible to analyze mechanical and structural functionality of the design and to refine details such as forming shapes, hardware, ribs, bosses, etc.
Product Development also allows for the assembly of the components in a virtual model to verify fit, tolerances and interferences. Bench models and first generation prototype are often produced at this stage for design validation along with any electronic control parts.
Proving the product will not only provides the product design verification, but also further solidifies the concept and confirms that the product design intent has been achieved. Success will show that the product not only perform in terms of form, fit, and function, but will also be marketable, manufacturable, and serviceable.
Proving the product design will also allow for debugging any issues and optimizing the design.
Historically, expensive, long-lead time tooling was required to get actual plastic parts and often production tooling was kicked off with a 'leap of faith' that the parts would function and few mould changes would be needed. There are now many new methods of making quick one off samples for proving the product design.
Manufacturing involves the product's ability to be cost-effectively reproduced such that it still falls within the original design scope. Often, manufacture requires the generation of tooling and fixtures to be used in production of plastic components or for the entire product.
During the product design stage, sales are zero and profits are negative because the anticipated future profits are being invested in product design. The longer it takes to design the product and begin production and distribution, the lower the profits will be over the lifetime of the product.
Rapid manufacturing and sales can further reduce the product design and development time by maintaining momentum into production, even for a short period of time while high volume production is being ramped up.
By building production parts while high volume production is coming on line, time to market can be further reduced. This equates to earlier potential profit and market share.
Both Meso Design & Catherine Harvey are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.
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