The introduction of the 52-card deck meant that the poker tables could now accommodate more players and there were more cards left over to draw, with each player having the chance to improve their hands. As the game of poker became more complex with the introduction of straights and flushes, so to did the complexities of cheating, as crooked gamblers had to adjust to the changing games and perfect new strategies and methods to fleece the suckers.
Collusion, whereby two or more poker cheaters would secretly partner in a game, using a series of signals to let each other know what cards they were holding, became popular with gamblers looking for a distinct advantage at the tables. The notorious marked deck was a commonly used ruse to give gamblers a secret advantage in the games. Decks of cards were "marked" in various ways, such as using undetectable markings on the card backsides, or nicking the edges of certain key cards in a way noticeable only to the cheater.
Some cheaters spent long hours perfecting the "art" of deftly manipulating cards to their advantage by second dealing or so-called bottom dealing, meaning that these experts could, for instance, hold back the top card in the deck, using the thumb of the hand holding the deck and unobtrusively deal every second card or bottom card to the other players and dealing the top card ? the card that would improve the cheaters hand ? to himself. Certainly, these maneuvers were meant for private games, and only possible to use when the gambler is dealing. and not possible in well regulated casinos where cards are dealt from "shoes" and multiple decks are commonly used.
But let's give the crooked gambler his due. The ability to manipulate cards to one's advantage under the direct gaze of other players requires not only a high degree of skill, but nerves of steel as well. Some cheaters take an easier path and devise ways of stealing chips from their fellow players. One method is to closely observe the players on either side and watch for an inattentive player. Then, with the use of a sticky substance hidden in his palm, the chip thief will casually lay his hand on a stray chip near the other players main stack, or palm a chip while pushing a pot toward that round's winner. Slipping these chips into his own pile is easy, since the cheater's chips are purposefully not neatly stacked.
These various methods of cheating, among countless others, such as card counting, the use of electronic devices and a myriad other ways to cheat at cards are very difficult to accomplish in a modern casino, where the staff is well trained and observant. However, there have been occasions when crooked gamblers and casino dealers worked together, with the dealer aiding his partner in various ways, one of which was to cleverly lift the corner of each card as it is dealt, allowing the cheater to see what was being dealt to each player. Assuredly, the chances of being cheated in a well-run casino are small, but when you are gambling alertness pays off, regardless.
The Game Part 5
Poker's advance from the casino's of New Orleans to the paddle wheelers plying the Mississippi River in the early years of the 19th century. created new opportunities for the professional gambler. These steamboats were lavishly appointed floating palaces catering to the well-heeled, replete with wine, women and song for the taking, and, oh yes, gambling. Many of the passengers on these cruises were Southern plantation owners flush with money ? thanks to the arrival of the railroads linking the cotton fields to the mighty river. These were men looking for a good time and willing to spend ? or lose ? their money in pursuit of pleasure.
At that time poker was a far different, and much simpler game then as played today. Only a twenty card deck (tens to aces), was used, and only four players at a table could participate, since the entire deck was dealt out, five cards to each player. Bets were placed and raised after the cards were dealt. The cards were then shown, and the best hand took the pot. This was an ideal game for card sharks since there was no draw and hands could easily be manipulated by various methods so that the card shark always left the game with the most winnings.
Among these various methods of cheating were sleight-of-hand tricks and even specially made mechanical devices often used by crooked gamblers, and most professional gamblers in those days were crooked. For example, Will and Finck developed a card-holding device called a sleeve card-holdout. This contraption ? strapped to the inside forearm of a gamblers sleeve, which was tailored in a wide cut to accommodate the device, had a metallic clip attached to a leather band that could clasp a needed card that a gambler could transfer unnoticed into his palm with a deft movement of the wrist.
Since these were not penny-ante games it was not uncommon for crooked gamblers to recruit one or more of the ship's officers as accomplices, with a portion of the "loot" going to the officer or officers for their aid. These officers would often steer so-called "marks" or suckers, who were usually pleasantly drunk over to the gambler and would further aid the card shark by prearranged signals that revealed what cards had been dealt to the "mark".
In fact, cheating at these games had become so notorious that by the 1840's a number of books were published as more or less "exposes" of the dangers of playing poker with professionals. About this time an American writer, Jonathan H. Green, wrote a particularly well received book on this subject called "The Exposures of the Arts and Miseries of Gambling". In this book, Green referred to gambling as a "cheating game". The game became more complex and more difficult for the card shark once the fifty-two card deck came into being, and new variations of poker were introduced.
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