Step 2) Change the glow color to black and change the blend mode to multiply to give the circle an inner-glow layer effect. The inner glow eliminates an angular deflection creating uniformity and should therefore be used instead of the inner shadow.
Step 3 - Load the selection from the circular area. Drag the linear gradient (white to transparent) downward from the top making sure it is close but not completely at the bottom in a new layer.
Step 4) To transform the white gradient, press Ctrl/Cmd+T. Drag the handles bringing it upwards going halfway through, and drag it just a small amount inward from the top and sides. Now to create a merge composite layer: Hide the background. Create a new blank layer on top and press Alt+Ctrl+Shift+E or Option+Cmd+Shift+E on Mac, to create a merged layer on top.
Step 5. take the merged layer and create a circular selection above. the circle should be much larger than the original circle. Again use your eyes to tell you what seems right, then copy the section and paste it in to a new layer. This creates the top portion of the orb. Place it again in the proper exact position.
Step 6. Now to go onto the base of the orb. In a new layer create an eleptical shape that fits into the lower half of the circle. Duplicate this layer and reduce the size a little, as shown in fig.6.
Step 7 - Choosing the larger ellipse layer, press Ctrl/Cmd and click on the layer thumbnail to load its selection. Next drag across using the grey-white-grey-white-grey color combination using the cylindrical gradient tool.
Step 8) Again, duplicate this layer bringing the duplicate upward. Place the small white portion above the actual gradiated layer. Link both of these layers reducing their size some, so that the outer gradiated ellipse is just within the red circle.
Step 9) Select the duplicated gradient layer, now giving it a faintly different gradient of greys and whites. Bring the duplicated gradient layer down, arranging it under both of the other layers. Position it to where it is visible from both sides since it is the rim of the orb.
Step 10 -Erase the parts of the orb that are not needed. Keep Ctrl/Cmd pressed and click on the layer thumbnails; first choose the big outer rim ellipse, having the gray gradient, and then Shift+Ctrl/Cmd+Click on the thumbnail of the upper top portion layer. The 2 ellipses will be selected, but we need to also select the bottom portion of the orb. Choosing the Rectangular marquee tool, hold down shift and drag over the bottom portion. Inverse the selection (Ctrl/Cmd+Shift+I) and delete the middle part of the orb.
Step 11. Now to create the glass portion. Create a circle of the same size of the orb, any color you want. Place it behind the other layers.
Step 12) Just like the first outer orb, give it the same type of inner-glow effect, and bring it forward as to cover all but the red outer portions of the orb.
Step 13. Now goto the layer palette and make the fill amount =0. This makes the layer invisible, but keeps the layer effects visible, as shown in Fig.13.
Step 14 -Create a white gradient reflection like in the red circle, in a new layer above the glass layer, to have a more realistic lighting effect. You will have to adjust the settings as needed to make it as realistic looking as possible.
Step 15) Select the base layers, which are the grey metal gradient layers and the white ellipse, merging them together. Press Cntrl+U to fine-tune the hue of the layer. Since it is at this point grey, click on colorize, and convert to a reddish color to keep with the color of the orb itself.
Step 16 -Lastly, make a very small drop shadow to the upper piece of the red orb, in order to create more realism. The lower portion may seem off, so create a new layer above the red lower orb portion. Select the radial gradient tool in the white to nothing option and drag from a point over the red to just a bit inward. Erase parts that are not enclosed within the red portion.
Now you have a glass ball. Any items can be displayed inside the ball now, but make sure they have a good reflection effect added on. This effect will provide the base a shiny and realistic look.