Your probably aware of the Phenomena that Online Gaming is producing across the Globe, combine this with the rise of Social Networking and you have a potent mix with viral potential.
These two markets are exploding, firstly Online Gaming and Entertainment is huge its popularity is due to timing. The demand is driven by peoples increasing leisure time being spent in "cyberspace".
Coupled with PC Ownership and broadband available globally Online Gaming is growing exponentially, even less developed countries are using Internet Cafes to follow their passion for Online Gaming. So it's a Global Phenomena reaching small villages in many of the most under developed countries.
There is another part to Online Gaming because of interaction when playing against someone on the other side of the planet, you start to socialise online building a community of like-minded friends.This can quickly build in large numbers.
Websites like "MySpace" and "Facebook" are transforming the landscape of social networking and large numbers of Gamers are swelling these new online Online Gaming communities.
A growing number of sites are now letting users compete for a wager in multiplayer games and tournaments. Though a free game, of say chess or pool, on line can be enjoyable, nothing beats or makes it more thrilling than having money riding on the result!
The main online games are the traditional board games. They are the mainstay of this industry. They earn revenue through several means such as advertising and entry fees. Word and card games are also very popular. Games such as Arcade, trivia and other card games are frequently played for prizes or for a wager. Sudoku has become a favorite with many who like to use their brains.
Tournament prizes can be quite substantial. However, most games are played over relatively small wagers. Usually there is no limit on how much one can win, but there are often limits to how much one will be allowed to lose in a given period of time.
One will need a credit card or PayPal account in order to take part in e-games. This is the only way one will pay out if he loses, or collect his winnings if he wins. Some sites will allow members to practice or play for free in tournaments in order that they will gain experience or to help them ‘perfect' their skills.
We all play games across all age ranges and genders, and it transcends all cultures because it is part of the human spirit...we have a need to compete with others and with ourselves. People play games not so much for the game itself but for the experience the game creates: an adrenaline rush, a victory or a mental challenge, they may even provide a moment of solitude or an interaction with friends.Online Gaming is fuelling this trend
In short, we play games to create moment-to-moment experiences which are fun Online Gaming has become commonplace and its future is huge.