Endgame is the most important part of a Chess match, for it is usually the deciding factor for who will be the victor. Sometimes the endgame is rather easy, for if certain mistakes are made during the middle campaign of the game, one player could be left struggling without some of the most crucial pieces needed for a victory. Occasionally, endgame isn't even reached, for one player could spot a victory early on, securing a win based on a very strong opening. However, most players are savvy enough to have enough pieces kept alive during the final stages of the game, when the board is usually cleared and only a select number of pieces can be used to gain a victory.
Zugzwang is a common term applied to Chess which frequently occurs in the endgame. It is defined as a position where moving will put the player into a disadvantage. Since each player is forced to move a piece during a turn, sometimes a player can paint themselves into a corner. Through clever manipulation, the other side can put themselves into a position where they could capture the King based on a series of moves. Zugzwang occurs when, being forced to make a move on the board, one player must move their piece and they will either be removed from a winning position into a draw, or from a draw into a losing position. This can happen quite frequently, as a player can often find a strong position on the board in which they can hold themselves. However, when forced to move a piece, that strong position is broken and their King is now susceptible to attack.
Players are often left with a number of different options in the endgame, however. Many times, the play will come down to a simple checkmate. In this scenario, one side has managed to remove all other the other's pieces except for the King, and can simply manipulate the board until the King can be backed into a checkmate position.
With a variety of pieces, this is very possible. However, in many other cases, a player will be left simply with their King and one other piece. If that piece happens to be a Queen or a Rook, the board is manipulable into backing the other King into a corner and finding a checkmate. If that piece is a Bishop or a Knight, however, the challenge will be much greater. If the opponent is playing well, it is impossible to fully secure a checkmate and a stalemate will need to be called.
The best scenario, however, if a full out, easy checkmate is not possible, is to be left with a King and at least one Pawn. Using the two pieces, it is possible to escort the Pawn to the other end of the board and secure its promotion into a Queen. The Pawn must be well protected during this journey, however, for a lone King is able to successfully destroy a Pawn on its travels. Once a promotion has taken place, however, it shall not be long until a checkmate can be obtained. In the case that the Pawn is captured, though, the game will result in a stalemate and a draw. This is not a bad outcome, but will not provide the victory that has been long sought after.
Chess Moves For Beginners
In the game of chess each piece moves in a particular way. Usually a piece is not allowed to pass through squares occupied by other pieces of its same color but can move to a square occupied by an enemy piece. When a piece moves to a square occupied by the enemy, it is said to 'capture' that piece. The captured piece is thereby eliminated from the board.
There are six different pieces in a game of chess: King, Queen, Rook, Bishop, Knight, and Pawn. The King moves orthogonally and diagonally across only one square at a time. The Queen moves orthogonally or diagonally across any number of squares. The Rook moves forward, backward, left or right across any number of squares. The Bishop moves diagonally across any number of squares. The Knight moves in two squares in one direction and one space adjacent to it. It is the only piece that is allowed to jump over other pieces; the remaining cannot jump over a square occupied by another piece.
The Pawn can move only one square at a time backward or forward. However, if the Pawn is used in the opening move of the game, it can move two squares forward for that turn only. The Pawn can move one square diagonally in front to capture an enemy piece; it cannot capture an enemy piece by moving straight forward.
There are some special chess moves as well. One such move is called castling and involves the King and the Rook. If the King and the Rook have not moved yet and the squares between them are blank, the King moves two squares forward in the direction of the Rook. At the same time the Rook moves the two spaces the King has just jumped over. This move cannot happen if the King is threatened or has to pass through a dangerous square.
Another special chess move involves the Pawn. If the Pawn moves two squares forward on its first move, it can be captured on the square it has jumped over, as if it had moved one square only, during the turn immediately after its two-square move. This can be done only by another Pawn. This move is called capturing 'en passant'.
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Victor Epand has sinced written about articles on various topics from Shopping, Trucks and Interest. Victor Epand is an expert consultant for board games, chess boards, and dungeons and dragons miniatures. You will find all these things and more if you visit
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