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How To Be A Video Game Tester

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Being a video game tester isn't hard, but then again it isn't easy either. Some people think that all a professional game tester does is sit on his butt and play video games all day long. That would be a nice way to collect a paycheck, but that is not what the job description entails. Others think that game testers are people with no lives that sit in a rubber room and don't do anything but play games and get told what to do, with very little pay or benefits. This is also untrue, otherwise there wouldn't be many game testers.



Video game testers, like any other professional, are paid to complete the tasks that are set for them by their employer. Paid to complete a task; that is the basic definition of "job", which is precisely what professional game testing is; a job. It just so happens that these tasks are "playing video games," which is why most people think game testing is some sort of fantasy career that requires no real work ethic. Hence, the reason behind every male between 12-28 wanting to be a paid video game tester.

Is paid video game testing a fantasy job? Well, yes...sort of. After all, testers are literally getting paid to play the newest and coolest games before anyone else gets to. So, in a sense, it really is the perfect job for anyone whom likes playing video games. But as mentioned, that does not mean there isn't any work involved.

A lot of the video game testing process involves paper work, like filling out bug and glitch reports. Don't just shrug it off and say "paper work?! Heh, Thats Nothing." Truth be told, it is more than nothing; in fact, it's everything. The developers and programmers rely on your reports and writings to find and repair bugs and glitches within the game. Without detailed reports they won't be able to find and fix the problems. This means deadlines won't be met, the company could lose out on millions, and many employees could lose their jobs. As you can see, the whole process is basically a long chain, with you (the video game tester) holding that chain together. (If you want to find out what a professional video game tester gets paid for this "important work", you can find out by clicking here.)

So, even though the work isn't really back breaking, it's still a vital part of a games ultimate success. Therefore, you should treat this career as you would any other; with professionalism.

It may not be easy, it may not be hard, but one thing is for certain, being a video game tester is loads of FUN. Being able to play video games and get paid for it is every guy's wildest dream, and since your reading this, it's obviously your dream too.

To make this dream a reality, start doing more research and even invest in a few video game tester E-courses, if you have the money that is. After all, what better way to get a game testing job than by learning from those who already have one?
How To Be A Video Game Tester
The same premise applies with the video game artist. Before really researching the subject many would be artists think it is just a matter of sitting down and designing a game and then putting it into production and it is ready to play. It does not quite work that way. If it did there would probably be even more games on the market than there already are. Video game artists have such a variety of jobs to do that many of these jobs have somewhat evolved into becoming specialties.

A good example of this is the concept artist. In other words the idea maker. It is his job to be creative and dream up the various characters and the types of atmosphere it will demand.. Once it is put to paper it is scanned into the computer and it is cleaned up using a software program with these types of capabilities such as Photoshop for example. Now we are still at the rough stage and color now has to be introduced.

This is where the texture artist now fulfills his roll. It is his job to create the texture for the colors, and then it moves onto the 3D model builder. So where did the role of the video game artist end? Actually, it did not; the video game artist may have been doing any one, several or all of the duties as outlined.

To become a concept artist you need to be yourself, you cannot really take training to be one. Simply being because it is based on creativity. No one can teach you to be creative, but they can teach you to develop your natural creativity. This is usually done by practice and more practice. You can never reach a plateau where you can say you have mastered it all, it just does not happen with the arts. Another thing to remember is doing not be a copier, be a creator. It does not take much creativity to sit down and copy another's work.

Be observant, watch things how they move, animals, humans and even the elements. By doing this you will perfect your skills in proper proportions, and skeletal structure. The setting you are going to place your characters in is almost as important as the characters themselves. You are setting the atmosphere, which in turn sets the theme.

You many decide that you want to specialize in 2D or 3D animation, which is great. It means you are going to have to determine the levels of the various games and edit them as necessary. You may even have the responsibility of that of the texturing artist.

Now the 2D texturing artist has the job of texturing all of the elements found within the game as it pertains to the 3D objects. This can be greatly perfected and enhanced by the use of good quality software designed for this purpose.
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About Author
Both Sean Saunders & Cody Landon are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.

Sean Saunders has sinced written about articles on various topics from SEO linking, Facelift Before and After and Wrinkles. Sean Saunders Spends Most of His Time Playing Video Games And He Now Has A Very Successful Career as a Professional . If You Too Would Like To Ge. Sean Saunders's top article generates over 18100 views. to your Favourites.

Cody Landon has sinced written about articles on various topics from Software, Entertainment Guide and Computers and The Internet. Want to produce 3D animations like Pixar and Dreamworks easily? Visit 3DMagix.com below: 3DMagix.com - Discover the easy way to create animations easily. Cody Landon's top article generates over 8100 views. to your Favourites.
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