In the last decade or so, computers became omnipresent within most traditional school classrooms. Yet, even as school districts dedicated an increasing amount of their technology capital to funding classroom computers, educators wondered how to use this new technology to teach. Teachers already had books, visual aids, and tactile materials specially designed to teach students all they needed to know about just about everything. What good was this new technology that promised to help teach an expanded curriculum to children that already had everything they needed to learn?
The reality is that computers have opened a whole new world to students, both at home and in the classroom. When the personal computer was merely a word-processing box, there were opportunities to teach students limited reading and writing skills, but no real offer of an exciting new way to teach subjects such as science, social studies, and, above all, reading.
With the explosion of the personal computer into an advanced world of enhanced graphics and increasingly complex programs, the computer became more than a black screen with white words and a blinking cursor. Computers became true interactive tools for educators to use to stimulate the imaginations of their students. And, as computer software developers forayed into more than word processing and financial programs, games turned into age-specific programs, and age-specific programs morphed into educational opportunities.
One complaint voiced by many parents as computer software matured from adaptations of video game into real educational offerings, was that their children were spending excessive time in front of the computer. After all, there is little to smile about when a child trades his Nintendo for computer pinball or her Atari for a Barbie creativity program. But, most experts agree that computer software developers really stepped up to the plate when designing programs that not only presented children with real learning opportunities, but that appealed to a wide variety of interests at the same time. Now, many parents are actually pleased when their children want to use the computer.
Computer Software that Can Teach Children to Learn to Read
Relatively early on in the learning software game, developers worked to present learners with basic computer programs that focused heavily on A,B,C's and 1,2,3's. Early programs presented even preschool learners with simple reading programs based on traditional reading materials such as Goldilocks and the Three Bears, Cinderella, and the Dr. Seuss books. Subsequent programs could focus on specific reading skills.
Today's computer software programs incorporate reading into a variety of learning media and subject area content. Just as educators have traditionally used different subject areas to help teach reading and vice versa, computer software has grown to the point where programs present children of all ages with multi-pronged combinations of reading activities across subject areas in order to facilitate and enhance learning. Just as computer games adapted play to the skill level of the user some years ago, so too do sophisticated modern reading programs adjust to the capabilities and needs of the individual student. These new "learning" programs are so engrossing that students often tend to view them as "games." Now, even well-thought out computer games can be excellent ancillary learning opportunities for both moderate and advanced readers.
Careful software purchasing decisions by parents, coupled with flexible allocation of computer time devoted to instruction vs entertainment can maintain at a high level their children's interest and enthusiasm for both kinds of program.
How To Teach Children To Read
I have been trying to get my 12 year old daughter at least a little bit interested in the idea of trading and doing some of the things that my wife and I do, such as share trading, options and real-estate. It wasn't working but recently I got her attention. Now she is pulling out spreadsheets and working out how to make a profit. But how?
Now our lounge room is no ordinary lounge room. It has five computers in it right now. I play online games with the children. One of my favorite games is called Runescape. It's an adventure game. At any time of the day or night there are about a hundred thousand players online. Even if you have never heard of it, chances are that children 10-15 years either know of it or have played it.
Previously, Runescape players could trade items between each other individually but recently they introduced an automated item trading system that works more or less the same way a stock market does, except trading items instead of stock.
So I started trading in the game and over the past few weeks I have made millions of gold pieces (or GP - the game's money) by spending only 10 minutes a day trading. This got my daughters attention real fast.
I beleive the reason it is so successful is that first of all it's fun and secondly it's practical. They can use the money they make to buy things to enhance game-play.
Before I started trading in real life, I made sure that I had a balanced budget and set aside funds specifically for trading. Budgeting and having a budget is an important step before starting to trade and savings is the simplest form of investment. A person who trades on emotion is much more risky than a person who trades by using a system.
One of my daughter's friends, who is 14 years old asked me "Isn't trading shares risky?". He has also been using the buy and sell strategy on Runescape to make gold pieces (GP). I had forgotten how people perceive risk and reward. I believe that a person is risky, more so than the instrument that they trade. A person who trades beyond what he or she can reasonably afford to lose is a risky person. A person who risks all of their money into a single trade is also risky.
Of course there are differences in trading markets compared to the game but the main focus is finding deals that make sense and resisting the temptation or urge to buy and sell beyond fair value.
Both Michael Levy & Glen Smith are contributors for EditorialToday. The above articles have been edited for relevancy and timeliness. All write-ups, reviews, tips and guides published by EditorialToday.com and its partners or affiliates are for informational purposes only. They should not be used for any legal or any other type of advice. We do not endorse any author, contributor, writer or article posted by our team.
Michael Levy has sinced written about articles on various topics from Education, Kids and Teens and Education. Michael Levy is a teacher who has published more than 250 articles about learning. His latest project is Reading Buddy 2.0, software for teaching children to learn to read basic English using an innovative syllabics methodology. Would you like to know for. Michael Levy's top article generates over 5400 views. to your Favourites.
Glen Smith has sinced written about articles on various topics from Dating and Romance, Career Change and K 12. . Glen Smith's top article generates over 12100 views. to your Favourites.
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