The eredar of the Burning Legion are attributed as the original warlocks and wielders of dark magics, corrupted from the mighty and magically attuned eredar of Argus. Although much that accord with demons falls to darkness, the warlocks of a Horde and Alliance advocate bending demonic forces to its will without consenting to over corruption. For this reason, the warlocks now live on the fringe of civilization in most societies, tolerated but not trusted.
Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magics from beyond the world. The Burning Legion now feeds them their powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters. Their strengths lie in the resourcefulness of their summoned minions and their ability to inflict pain and destruction with spells.
One unique ability of warlocks is their power to summon demons to their aid. A warlock can summon four types of demons binding them indefinitely until death or dismissal. These four types of demons are the Imp, Voidwalker, Succubus, and Felhunter. A warlock who puts 41 or more points into demonology may also learn to summon a Felguard as a loyal servant. All warlocks can also call an Infernal to rain down as a meteor or perform the sacrificial Ritual of Doom to spawn a Doomguard; however, these two demons are able to break free of their master's control, making them hazardous allies. A warlock player may command only one demon at a time.
Warlocks also can summon demonic steeds to speed up their travel. They also possess the ability to create the Eye of Kilrogg. Warlocks also have the ability to track and enslave demons in the wild. In addition to enslaving demons, Warlocks also have the spell called Banish which allows them to remove a demon or elemental creature from the temporal world for a short period of time.
Warlocks are able to drain the souls of their enemies to create Soul Shards, which are required reagents for many of their abilities. The summoning of Voidwalker, Succubus, Felhunter and Felguard all require a Soul Shard. Using a Soul Shard, a warlock and two other players can perform the Ritual of Summoning to summon other players to their location.
Warlocks can create several conjured items called "Stones" from Soul Shards. Warlocks also possess curses with a variety of effects.
Warlock Stats:
Races - Human, Gnome, Undead, Orc, Blood Elf
Weapons - Daggers, Swords, Staves, Wands
Armor Proficiencies - Cloth
Talent Trees - Affliction, Demonology, Destruction
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The new generation of undead was created by the Lich King, Ner'zhul who had been transformed into a higher being by the demon lord Kil'jaeden. Once an Orcish shaman, Ner'zhul sought warlock powers and delved deeply into demonic magic, until he was confronted by Kil'jaeden, the dark lord of the Burning Legion. Ner'zhul bargained with the demons - in exchange for incredible power he would pledge the service of the enslaved Orcish horde to the demons, and open portals for the Horde to invade Azeroth. After his defeat by the Alliance his body was ripped to pieces and his spirit tortured, until Kil'jaeden decided to use him as the leader of a new invasion of Azeroth. As a check on his minion's tremendous new powers, Ner'zhul, now the "Lich King", was embedded in a great glacier in Northrend and watched over by vampiric dreadlords.
The Lich King was able to reanimate the body of any being that had fallen. After recruiting the Prince of Lordaeron, Arthas Menethil the second during the Reign of Chaos attacked Quel'thalas, the High Elven kingdom. The Elves fought against the Scourge, but the Scourge was triumphant and assimilated Sylvanas Windrunner and most of the High Elves into the undead.
The Lich King's power fluctuated, allowing Sylvanas Windrunner and the other reanimated High Elves (due to their strong bond to magic) to gain free will. Sylvanas Windrunner led her fallen brethren to the fallen city of Lordaeron and established a home, calling themselves "the Forsaken".
These dark warriors have founded a secret bastion underneath the ruins of Lordaeron's former capital city. Located deep beneath the cursed Tirisfal Glades, the labyrinthine Undercity is a sprawling citadel of evil. Within its shadowy confines, Sylvanas' royal apothecaries scramble to develop a devastating new plague - one which will not only eradicate their hated Scourge rivals, but the rest of humanity as well.
To further their dark aims, the Forsaken have entered into an alliance of convenience with the primitive, brutish races of the Horde. Holding no real loyalty for their newfound comrades, the Forsaken have duped them into fighting against their common enemy - the Lich King. Only time will tell how these disciples of doom will fare in their mission of vengeance.
Character Stats
The forsaken have joined the faction with the Horde and bring to battle their unholy strength.
Classes:
Priest
Mage
Rogue
Warlock
Warrior
Racial Traits:
Will of the Forsaken - Activate to become immune to fear, sleep, and charm effects and can be activated whilst under the effects of fear or sleep. Lasts 5 sec. 2 min cool-down.
Cannibalize - Increase health regeneration by 7% of total health every 2 sec while consuming human/undead corpses. Lasts 10 sec. 2 min cool-down.
Underwater Breathing - Underwater breath +300% longer than normal
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