There is not much known about the Gnomes ancient history, though due to their close relationship to dwarves referring to each other as cousins as well as appearance, size, and global distribution, it is possible that they are a cultural offshoot of the dwarves, presumptively dividing off sometime before the war of three hammers.
The first known point in their history is when they served in the second war aboard flying machines and submarines. After the second war, the gnomes taught the dwarves to build gyrocopters and firearms. The gnomes served the alliance well during the second war, but oddly, they withheld to send any personnel to help their allies throughout the burning legions invasion in the third war. Though their inventions assisted to turn the tables against the legion, the dwarves and humans were startled by the gnomes decision to withhold their courageous troops and pilots. Eventually it became known that during the outbreak of the third war, a swarm of troggs had attacked the city of gnomeregan and the gnomes were struggling to survive.
The conflict for gnomeregan lasted throughout most of the third war until the high tinker of gnomeregan, gelbin mekkatorque, was persuaded by his chief advisor, mekgineer sicco thermaplugg, to use the radiation generated by many gnome machines against the troggs by way of pumping the fumes through the air vents. Unluckily, many gnomes were trapped in the city and killed or destroyed by this scheme, eliminating nearly half of the gnomish race and turning almost all of the survivors who had remained in the city into crazed lepers. The weapon had little effect on the troggs, who simply absorbed the radiation, becoming even more dangerous. Thermaplugg was revealed to have gone insane and had planned this all along in a power-mad bid to rule all of gnomeregan, and according to the warcraft lore it's said that thermaplugg had the aid of the troggs.
The ragged gnomes that made it escaped to the safety of the dwarven stronghold of ironforge, where they try to rebuild their civilization. There, the high tinker started a plan to construct a giant tram between ironforge and the city stormwind. This tram ran through an underground river called the deeprun, and adopted that name. It was completed three years after the defeat of the burning legion on kalimdor. Thermaplugg's betrayal and the pain of the gnomes weighs heavily upon mekkatorque's shoulders.
Committed once again to the alliance's cause, the gnomes spend their time devising strategies and weapons that will help them retake their ravaged city and build a brighter future for their people. They start out at anvilmar and dun morogh and their home city is ironforge. They bring their cunning into battle with 4 classes to choose from namely; warlock, warrior, mage and rogue. They could mount mechanostriders and gryphons.
They all have the following racial traits:
Escape artist: activate to break out of a root or snare effect. 1.5 sec cast. 1 min cool-down
Expansive mind: +5% to intelligence.
Arcane Resistance: +10 to Arcane Resistance.
Engineering Specialist: 15 skill bonus to Engineering
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Blacksmiths take bars of metal from miners and form them into exquisitely forged arms and armor. There are many unusual weapons and other armaments that cannot be found on any of the vendors or monsters in the game, but can only be created by blacksmiths. Blacksmiths can produce weapons, mail armor for paladins or warriors, and trade items.
Blacksmiths can create special sharpening and weight stones that can be used to temporarily improve weapon damage. They can also create several items that are used as components for other profession recipes, such as enchanting. Blacksmiths can also create a few items that are needed for quests. They can put these items in the auction house to produce extra income.
If you plan on being a blacksmith, you should likely already be a miner. Miners gather ore and smelt ore into bars to produce the majority of blacksmithing items. Blacksmith recipes often include jewels, which are found in a variety of places. Typically, most blacksmiths buy or are given rare jewels from other players. Some blacksmithing recipes need leather, which you will need to buy from a skinner.
Blacksmithing is great for paladins or warriors, who can use the skill to create their own equipment. It is also good for producing money by marketing weapons and armor to the classes that can use them.
First you need to locate a blacksmithing trainer. Ask a guard for directions in a major city. Blacksmithing trainers are normally located near a forge or anvil. After you have learned basic blacksmithing, open up your abilities book (hit "p") and look for the "blacksmithing" icon that has been added to your abilities.
Now you need to go buy yourself a "blacksmithing hammer." These are usually sold by a "trade merchant" or other merchants near the blacksmithing trainer. You must have your blacksmithing hammer with you whenever you create an item. Some items don't require you to be near an anvil to create them.
There are hidden trainers throughout the world who can teach you new and special recipes. You can also buy new recipes from other players or find them as drops from monsters. There are special quests specifically for blacksmiths. Blacksmiths can open locks by creating and using skeleton keys. There are blacksmithing recipes available to seasoned blacksmiths via a series of turn-in quests. There are also armorsmithing recipes that are available to master armorsmiths. All three recipes are gained via quest.
Additional blacksmithing recipes can be found in encoded messages found on the members of the twilight's hammer in silithus. Blacksmiths can create resistance gear, especially useful in raids. Blacksmiths can create special rune attachments to shields or armor for bonuses. Blacksmiths can create rods used by enchanters. Blacksmiths can create sharpening stones and weightstones that can be applied to weapons for additional bonuses.
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