The Monk is a martial artist, a powerful job with distinct strengths and weaknesses. Monks prefer to fight using the unarmed combat skill - they concentrate on using their hands and feet to overcome their enemies. Where the warrior is a more defensive melee combatant (using shields and weapon parrying), the Monk is an offensive melee combatant, specializing in dishing out large amounts of quick melee damage. Monks do more melee damage than any other class. But in comparison to the warrior they could not manage to receive much damage compared to dishing them out.
Monks begin their life with the 'martial arts' skill. This allows them to attack faster if they are not using a weapon (or if they are using a weapon that uses the 'hand to hand' skill). At lower levels, this means that they attack faster then other jobs, which makes them faster to level.
Monks have decent defensive skills - in addition to their good evasion abilities, they can use parry (allowing them to parry attacks with their weapon) when they use a weapon (though most Monks do not use weapons).
Monks can solo (fight by themselves) very effectively at lower levels, but as they enter the mid-levels, they will need to join groups. Monks don't have healing abilities which makes it difficult for them in mid levels. Partying is essential and having a white mage around in important. It won't be difficult to find one to party with for they too would need tanks.
Here are some good races for a monk: galka and the elvaan who have high HP, VIT and STR, but the mithra are also good having a DEX of 9. The hume most of the time fits for every job for they are very versatile skill wise.
The active abilities of the monk start with hundred fists at level 1 which boosts attack speed. Level 5 gives the monk the accumulate ability which lets him stack his power to be able to deal great damage at a later time. At level 15, the monk receives evasion which increase the evade statistic. The concentrate skill is acquired at level 25 and increase attack accuracy. Also at level 25 is the chakra skill which lets the monk heal himself. At level 40, the monk receives an energy projectile which can be used to deal heavy damage to an enemy. Lastly at Level 45, the alarm skill is acquired which increase the chance of a counter-attack from the Monk but decreases the evasion stat.
The Monk's passive abilities which are always active start with counter at level 10 which increase the chance for a counter attack. They get HP boost at levels 15, 35, and 55 which increase their maximum health. They also receive martial arts ability at levels 25, 45, and 60 which increase their hand to hand combat skill.
Final Fantasy Xi Jobs
The Thief is the 'shady' indirect combat job (class) in the world of Vana d'iel. An indirect combat job is a job whose primary purpose is to support other jobs in combat. Thieves have many sneaky skills necessary for survival - instead of fighting their enemies from the front, they prefer to stab them in the back, use their quickness to evade attacks and steal items and gil (money) from them.
Every race would do well in the thief job but the Mithra are noteworthy for their 10 dex. Another good choice would be the Galka for their nice HP.
The active abilities of the Thief are Perfect Dodge which you automatically acquire at level 1, this allows you to evade all physical attacks although its recharge time is 2 hours so use it only when most needed. Next up is Steal which the Thief acquires at level 5 and allows it to try and steal and item from the enemy. At level 15 the Thief gets Sneak Attack which allows it to perform a strong first attack on a monster though the ability must be used before combat starts. The Flee skill comes at level 25 and allows the player to run twice as fast as normal for the perfect get away. Trick Attack is the ability at level 30 which does strong damage. At level 35, the Thief gets the Mug ability which allows it to steal gil from its enemies. Once the Thief reaches level 45, he can use the Hide ability which makes him invisible to enemies.
The passive abilities of the Thief job are as follows: Gilfinder at level 5, lets monsters drop more gil in battle. Evasion Bonus at levels 10, 30, and 50 increasing the evasion ability of the Thief. Treasure Hunter ability at levels 15 and 45 which increases the drop rate of monsters. Resist Gravity at levels 20 and 40 which give better gravity resistance. Last is the Triple Attack ability at level 55 which gives the Thief a chance of striking the enemy three times with one attack.
Thieves are very welcome at parties for several reasons; one of this is because thieves can sense enemies from far away. And enemies tend to drop more money and items (about 10% increase) when a mid-level thief is around. At 15th level, Thieves gain the ability to sneak attack, doing heavy amounts of damage to the rear of a monster who is not looking at (noticing) you. These abilities (in addition to their ability to sprint away from danger) make the Thief an ideal candidate for scouting or finding monsters for the party to kill.
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